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Since we rarely use more than 1k of constant data we waste space due to alignment requirement with heap so use a commited resource instead. |
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| .. | ||
| Common | ||
| D3D12 | ||
| GL | ||
| Null | ||
| CgBinaryFragmentProgram.cpp | ||
| CgBinaryProgram.h | ||
| CgBinaryVertexProgram.cpp | ||
| GCM.h | ||
| GSManager.cpp | ||
| GSManager.h | ||
| GSRender.cpp | ||
| GSRender.h | ||
| RSXFragmentProgram.h | ||
| RSXTexture.cpp | ||
| RSXTexture.h | ||
| RSXThread.cpp | ||
| RSXThread.h | ||
| RSXVertexProgram.h | ||