mirror of
https://github.com/RPCSX/rpcsx.git
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explicitly request anisotropic filtering and BC compression clean up a leaking framebuffer handle reference when using debug overlay Wait for device instead of queue to ensure no conflict during renderer shutdown Clip scissor regions when doing surface clears |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||