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RSX Debugger: Currently, it can preview the color buffers while the RSX Thread is running, view and modify the render flags, and act as a memory viewer in the RSX command buffers (no disasm yet). You can press F5, to update the information (buffers, memory, flags, etc.) of the frame. There are *a lot* of TODO's here that will be done in the future. Minor changes: *Added /dev_flash/ to VFS (required for cellFont in the future). *cellMsgDialogOpenErrorCode implemented using wxMessageBox. The information for each error code comes from PSDevWiki. There are lots error codes missing. *Updated sys_memory_get_page_attribute Happy new year to everyone! :-) |
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| .. | ||
| AboutDialog.h | ||
| CompilerELF.cpp | ||
| CompilerELF.h | ||
| ConLog.cpp | ||
| ConLog.h | ||
| Debugger.cpp | ||
| Debugger.h | ||
| DisAsmFrame.cpp | ||
| DisAsmFrame.h | ||
| FrameBase.h | ||
| GameViewer.cpp | ||
| GameViewer.h | ||
| InstructionEditor.h | ||
| InterpreterDisAsm.cpp | ||
| InterpreterDisAsm.h | ||
| MainFrame.cpp | ||
| MainFrame.h | ||
| MemoryViewer.cpp | ||
| MemoryViewer.h | ||
| Plugins.h | ||
| RegisterEditor.h | ||
| RSXDebugger.cpp | ||
| RSXDebugger.h | ||
| TextInputDialog.cpp | ||
| TextInputDialog.h | ||
| VFSManager.cpp | ||
| VFSManager.h | ||
| VHDDManager.cpp | ||
| VHDDManager.h | ||