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GLCommonDecompiler.cpp
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLCommonDecompiler.h
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLFragmentProgram.cpp
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLFragmentProgram.h
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GLGSRender.cpp
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rsx: Bump shader cache ver and fix blit engine crash
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2017-11-09 14:39:50 +03:00 |
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GLGSRender.h
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gl: Shift code around to increase work done after memory transfer operations
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2017-11-08 13:15:34 +03:00 |
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GLHelpers.cpp
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silence warnings in RSX stuff
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2017-11-30 18:07:19 +03:00 |
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GLHelpers.h
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silence warnings in RSX stuff
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2017-11-30 18:07:19 +03:00 |
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GLProcTable.h
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rsx: Add support for batched multidraw
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2017-09-21 16:17:06 +03:00 |
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GLProgramBuffer.h
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rsx/util: Add simple consistent hash function
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2017-08-16 23:58:30 +03:00 |
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GLRenderTargets.cpp
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rsx: More fixes
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2017-11-08 13:15:34 +03:00 |
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GLRenderTargets.h
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rsx: Improve surface store resource management
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2017-11-08 13:15:34 +03:00 |
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GLTextOut.h
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GLTexture.cpp
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rsx: Improve separate treatment of write exceptions vs read exceptions
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2017-10-24 22:59:09 +03:00 |
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GLTexture.h
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rsx: Texture cache fixes and improvements
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2017-09-21 16:17:06 +03:00 |
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GLTextureCache.h
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silence warnings in RSX stuff
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2017-11-30 18:07:19 +03:00 |
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GLVertexBuffers.cpp
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rsx: Reimplement index buffer generation
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2017-10-19 12:22:52 +03:00 |
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GLVertexProgram.cpp
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLVertexProgram.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |
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OpenGL.cpp
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gl: Fix vsync; always use adaptive vsync instead of double-buffered
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2017-08-16 23:58:30 +03:00 |
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OpenGL.h
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gl: Fix vsync; always use adaptive vsync instead of double-buffered
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2017-08-16 23:58:30 +03:00 |