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D3D12.h
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d3d12: Try to factorise CPU/GPU descriptor handle gen
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2015-08-12 00:28:20 +02:00 |
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D3D12Buffer.cpp
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d3d12: Fix build with latest master
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2015-08-12 00:28:35 +02:00 |
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D3D12Buffer.h
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d3d12; Factorise IALayout generation code
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2015-08-12 00:23:16 +02:00 |
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D3D12CommonDecompiler.cpp
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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D3D12CommonDecompiler.h
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Fix binding of tex/sampler
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2015-08-12 00:28:26 +02:00 |
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D3D12FragmentProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:48 +02:00 |
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D3D12GSRender.cpp
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d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
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2015-08-12 00:28:38 +02:00 |
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D3D12GSRender.h
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d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
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2015-08-12 00:28:38 +02:00 |
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D3D12PipelineState.cpp
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d3d12: Fix color masking
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2015-08-12 00:26:51 +02:00 |
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D3D12PipelineState.h
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d3d12: Fix m_ctrl not being properly passed to fragement decompiler
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2015-08-12 00:28:26 +02:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Don't call GetAddress if context_dma is not set
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2015-08-12 00:28:29 +02:00 |
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D3D12RenderTargetSets.h
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d3d12: Handle w16Z16Y16X16 rtt format
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2015-08-12 00:26:43 +02:00 |
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D3D12Texture.cpp
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d3d12: Use another sampler heap when using more than 2048 samplers
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2015-08-12 00:28:34 +02:00 |
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D3D12Texture.h
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d3d12: Move texture code to another file + add the copy command as soon as possible
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2015-08-12 00:25:32 +02:00 |
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D3D12Utils.cpp
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d3d12: Move util shader creation in another file
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2015-08-12 00:28:27 +02:00 |
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D3D12VertexProgramDecompiler.cpp
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d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
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2015-08-12 00:28:01 +02:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:49 +02:00 |