rpcsx/rpcs3/Emu/games_config.cpp
2025-01-22 02:18:07 +01:00

194 lines
3.6 KiB
C++

#include "stdafx.h"
#include "games_config.h"
#include "util/logs.hpp"
#include "util/yaml.hpp"
#include "Utilities/File.h"
LOG_CHANNEL(cfg_log, "CFG");
games_config::games_config()
{
load();
}
games_config::~games_config()
{
if (m_dirty)
{
save();
}
}
const std::map<std::string, std::string> games_config::get_games() const
{
std::lock_guard lock(m_mutex);
return m_games;
}
std::string games_config::get_path(const std::string& title_id) const
{
if (title_id.empty())
{
return {};
}
std::lock_guard lock(m_mutex);
if (const auto it = m_games.find(title_id); it != m_games.cend())
{
return it->second;
}
return {};
}
games_config::result games_config::add_game(const std::string& key, const std::string& path)
{
std::lock_guard lock(m_mutex);
// Access or create node if does not exist
if (auto it = m_games.find(key); it != m_games.end())
{
if (it->second == path)
{
// Nothing to do
return result::exists;
}
it->second = path;
}
else
{
m_games.emplace(key, path);
}
m_dirty = true;
if (m_save_on_dirty && !save_nl())
{
return result::failure;
}
return result::success;
}
games_config::result games_config::add_external_hdd_game(const std::string& key, std::string& path)
{
// Don't use the C00 subdirectory in our game list
if (path.ends_with("/C00") || path.ends_with("\\C00"))
{
path = path.substr(0, path.size() - 4);
}
const result res = add_game(key, path);
switch (res)
{
case result::failure:
cfg_log.error("Failed to save HG game location of title '%s' (error=%s)", key, fs::g_tls_error);
break;
case result::success:
cfg_log.notice("Registered HG game directory for title '%s': %s", key, path);
break;
case result::exists:
break;
}
return res;
}
games_config::result games_config::remove_game(const std::string& key)
{
std::lock_guard lock(m_mutex);
// Remove node
if (m_games.erase(key) == 0) // If node not found
{
// Nothing to do
return result::success;
}
m_dirty = true;
if (m_save_on_dirty && !save_nl())
{
return result::failure;
}
return result::success;
}
bool games_config::save_nl()
{
YAML::Emitter out;
out << m_games;
fs::pending_file temp(fs::get_config_dir(true) + "games.yml");
if (temp.file && temp.file.write(out.c_str(), out.size()) >= out.size() && temp.commit())
{
m_dirty = false;
return true;
}
cfg_log.error("Failed to save games.yml: %s", fs::g_tls_error);
return false;
}
bool games_config::save()
{
std::lock_guard lock(m_mutex);
return save_nl();
}
void games_config::load()
{
std::lock_guard lock(m_mutex);
m_games.clear();
const std::string path = fs::get_config_dir(true) + "games.yml";
// Move file from deprecated location to new location
#ifdef _WIN32
const std::string old_path = fs::get_config_dir(false) + "games.yml";
if (fs::is_file(old_path))
{
cfg_log.notice("Found deprecated games.yml file: '%s'", old_path);
if (!fs::rename(old_path, path, false))
{
(fs::g_tls_error == fs::error::exist ? cfg_log.warning : cfg_log.error)("Failed to move '%s' to '%s' (error='%s')", old_path, path, fs::g_tls_error);
}
}
#endif
if (fs::file f{path, fs::read + fs::create})
{
auto [result, error] = yaml_load(f.to_string());
if (!error.empty())
{
cfg_log.error("Failed to load games.yml: %s", error);
}
if (!result.IsMap())
{
if (!result.IsNull())
{
cfg_log.error("Failed to load games.yml: type %d not a map", result.Type());
}
return;
}
for (const auto& entry : result)
{
if (!entry.first.Scalar().empty() && entry.second.IsScalar() && !entry.second.Scalar().empty())
{
m_games.emplace(entry.first.Scalar(), entry.second.Scalar());
}
}
}
}