..
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLCompute.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLDraw.cpp
rsx: Fix expired sampler descriptors
2021-06-06 15:37:47 +03:00
GLExecutionState.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLFragmentProgram.cpp
rsx: Add floor workaround for GPUs with rounding issues
2021-06-09 10:55:55 +03:00
GLFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLGSRender.cpp
rsx: Don't leak data during partial clears
2021-06-25 14:45:36 +03:00
GLGSRender.h
GL: Remove unused copy functions
2021-04-30 08:23:16 +02:00
GLHelpers.cpp
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
GLHelpers.h
types.hpp: implement smin, smax, amin, amax
2021-05-22 12:10:57 +03:00
GLOverlays.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLOverlays.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
GLPresent.cpp
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
GLProcTable.h
Remove BOM markers
2020-12-06 15:30:12 +03:00
GLProgramBuffer.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLRenderTargets.cpp
Replace gsl::span for std::span (c++20) ( #7531 )
2021-05-30 17:10:46 +03:00
GLRenderTargets.h
rsx: Fix transfer barriers not triggering resolve target initialization
2021-05-12 12:32:24 +03:00
GLShaderInterpreter.cpp
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLShaderInterpreter.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLTextOut.h
fix some warning spam
2021-05-29 08:17:30 +02:00
GLTexture.cpp
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
GLTexture.h
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
GLTextureCache.cpp
rsx: Minor refactoring ( #10358 )
2021-05-27 23:44:07 +01:00
GLTextureCache.h
rsx: Resync excluded memory regions to avoid memory tests failing after flush events
2021-06-15 15:42:16 +03:00
GLVertexBuffers.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLVertexProgram.cpp
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLVertexProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00