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- Some formats are proven to ignore swizzle flag - DXT compressed textures - COMPRESSED_BG_GB class textures - Some applications are using swizzled wide integer formats so those are confirmed to swizzle |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||