rpcsx/rpcs3/Emu/SysCalls/lv2/sys_lwmutex.h
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00

81 lines
1.4 KiB
C++

#pragma once
#include "Utilities/SleepQueue.h"
namespace vm { using namespace ps3; }
struct sys_lwmutex_attribute_t
{
be_t<u32> protocol;
be_t<u32> recursive;
union
{
char name[8];
u64 name_u64;
};
};
enum : u32
{
lwmutex_free = 0xffffffffu,
lwmutex_dead = 0xfffffffeu,
lwmutex_reserved = 0xfffffffdu,
};
struct sys_lwmutex_t
{
struct sync_var_t
{
be_t<u32> owner;
be_t<u32> waiter;
};
union
{
atomic_t<sync_var_t> lock_var;
struct
{
atomic_be_t<u32> owner;
atomic_be_t<u32> waiter;
}
vars;
atomic_be_t<u64> all_info;
};
be_t<u32> attribute;
be_t<u32> recursive_count;
be_t<u32> sleep_queue; // lwmutex pseudo-id
be_t<u32> pad;
};
struct lv2_lwmutex_t
{
const u32 protocol;
const u64 name;
// this object is not truly a mutex and its syscall names may be wrong, it's probably a sleep queue or something
std::atomic<u32> signaled{ 0 };
sleep_queue_t sq;
lv2_lwmutex_t(u32 protocol, u64 name)
: protocol(protocol)
, name(name)
{
}
void unlock(lv2_lock_t& lv2_lock);
};
// Aux
class PPUThread;
// SysCalls
s32 _sys_lwmutex_create(vm::ptr<u32> lwmutex_id, u32 protocol, vm::ptr<sys_lwmutex_t> control, u32 arg4, u64 name, u32 arg6);
s32 _sys_lwmutex_destroy(u32 lwmutex_id);
s32 _sys_lwmutex_lock(PPUThread& ppu, u32 lwmutex_id, u64 timeout);
s32 _sys_lwmutex_trylock(u32 lwmutex_id);
s32 _sys_lwmutex_unlock(u32 lwmutex_id);