rpcsx/rpcs3/Emu/RSX/D3D12/D3D12VertexProgramDecompiler.h
2015-08-12 00:23:49 +02:00

23 lines
953 B
C++

#pragma once
#if defined(DX12_SUPPORT)
#include <vector>
#include <sstream>
#include "../Common/VertexProgramDecompiler.h"
struct D3D12VertexProgramDecompiler : public VertexProgramDecompiler
{
protected:
virtual std::string getFloatTypeName(size_t elementCount) override;
virtual std::string getFunction(enum class FUNCTION) override;
virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) override;
virtual void insertHeader(std::stringstream &OS);
virtual void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs);
virtual void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants);
virtual void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs);
virtual void insertMainStart(std::stringstream &OS);
virtual void insertMainEnd(std::stringstream &OS);
public:
D3D12VertexProgramDecompiler(std::vector<u32>& data);
};
#endif