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23 lines
953 B
C++
23 lines
953 B
C++
#pragma once
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#if defined(DX12_SUPPORT)
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#include <vector>
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#include <sstream>
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#include "../Common/VertexProgramDecompiler.h"
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struct D3D12VertexProgramDecompiler : public VertexProgramDecompiler
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{
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protected:
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virtual std::string getFloatTypeName(size_t elementCount) override;
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virtual std::string getFunction(enum class FUNCTION) override;
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virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) override;
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virtual void insertHeader(std::stringstream &OS);
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virtual void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs);
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virtual void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants);
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virtual void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs);
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virtual void insertMainStart(std::stringstream &OS);
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virtual void insertMainEnd(std::stringstream &OS);
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public:
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D3D12VertexProgramDecompiler(std::vector<u32>& data);
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};
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#endif |