mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-30 12:24:39 +01:00
1373 lines
54 KiB
C++
1373 lines
54 KiB
C++
#include "stdafx.h"
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#if defined(DX12_SUPPORT)
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#include "D3D12GSRender.h"
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#include <wrl/client.h>
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#include <dxgi1_4.h>
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#include <d3dcompiler.h>
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#include <thread>
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#include <chrono>
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PFN_D3D12_CREATE_DEVICE wrapD3D12CreateDevice;
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PFN_D3D12_GET_DEBUG_INTERFACE wrapD3D12GetDebugInterface;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE wrapD3D12SerializeRootSignature;
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static HMODULE D3D12Module;
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static void loadD3D12FunctionPointers()
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{
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D3D12Module = LoadLibrary(L"d3d12.dll");
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wrapD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(D3D12Module, "D3D12CreateDevice");
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wrapD3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(D3D12Module, "D3D12GetDebugInterface");
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wrapD3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(D3D12Module, "D3D12SerializeRootSignature");
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}
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static void unloadD3D12FunctionPointers()
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{
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FreeLibrary(D3D12Module);
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}
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GetGSFrameCb2 GetGSFrame = nullptr;
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void SetGetD3DGSFrameCallback(GetGSFrameCb2 value)
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{
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GetGSFrame = value;
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}
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GarbageCollectionThread::GarbageCollectionThread()
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{
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m_askForTermination = false;
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m_worker = std::thread([this]() {
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std::unique_lock<std::mutex> lock(m_mutex);
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while (!m_askForTermination)
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{
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if (!lock)
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{
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lock.lock();
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continue;
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}
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if (!m_queue.empty())
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{
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auto func = std::move(m_queue.front());
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m_queue.pop();
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if (lock) lock.unlock();
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func();
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continue;
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}
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cv.wait(lock);
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}
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});
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}
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GarbageCollectionThread::~GarbageCollectionThread()
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{
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_askForTermination = true;
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cv.notify_one();
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}
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m_worker.join();
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}
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void GarbageCollectionThread::pushWork(std::function<void()>&& f)
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{
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_queue.push(f);
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}
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cv.notify_one();
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}
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void GarbageCollectionThread::waitForCompletion()
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{
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pushWork([]() {});
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while (true)
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{
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std::this_thread::yield();
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std::unique_lock<std::mutex> lock(m_mutex);
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if (m_queue.empty())
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return;
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}
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}
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void D3D12GSRender::ResourceStorage::Reset()
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{
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m_constantsBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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m_currentTextureIndex = 0;
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m_currentSamplerIndex = 0;
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m_samplerDescriptorHeapIndex = 0;
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m_commandAllocator->Reset();
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m_nextAvailableCommandListIndex = 0;
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setNewCommandList();
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m_singleFrameLifetimeResources.clear();
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}
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void D3D12GSRender::ResourceStorage::setNewCommandList()
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{
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if (m_availableCommandLists.size() > m_nextAvailableCommandListIndex)
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{
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m_currentCommandList = m_availableCommandLists[m_nextAvailableCommandListIndex].Get();
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m_currentCommandList->Reset(m_commandAllocator.Get(), nullptr);
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}
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else
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{
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ComPtr<ID3D12GraphicsCommandList> commandList;
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ThrowIfFailed(m_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_commandAllocator.Get(), nullptr, IID_PPV_ARGS(commandList.GetAddressOf())));
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m_availableCommandLists.push_back(commandList);
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m_currentCommandList = m_availableCommandLists.back().Get();
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}
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m_nextAvailableCommandListIndex++;
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}
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void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
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{
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m_device = device;
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m_RAMFramebuffer = nullptr;
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// Create a global command allocator
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ThrowIfFailed(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(m_commandAllocator.GetAddressOf())));
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D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
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descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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descriptorHeapDesc.NumDescriptors = 10000; // For safety
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_constantsBufferDescriptorsHeap)));
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descriptorHeapDesc = {};
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descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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descriptorHeapDesc.NumDescriptors = 10000; // For safety
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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ThrowIfFailed(device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_scaleOffsetDescriptorHeap)));
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D3D12_DESCRIPTOR_HEAP_DESC textureDescriptorDesc = {};
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textureDescriptorDesc.NumDescriptors = 10000; // For safety
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textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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textureDescriptorDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_textureDescriptorsHeap)));
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textureDescriptorDesc.NumDescriptors = 2048; // For safety
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textureDescriptorDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[0])));
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ThrowIfFailed(device->CreateDescriptorHeap(&textureDescriptorDesc, IID_PPV_ARGS(&m_samplerDescriptorHeap[1])));
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m_frameFinishedHandle = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
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m_fenceValue = 0;
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ThrowIfFailed(device->CreateFence(m_fenceValue++, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(m_frameFinishedFence.GetAddressOf())));
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m_isUseable = true;
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}
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void D3D12GSRender::ResourceStorage::WaitAndClean(const std::vector<ID3D12Resource *> &dirtyTextures)
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{
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WaitForSingleObjectEx(m_frameFinishedHandle, INFINITE, FALSE);
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Reset();
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for (auto tmp : dirtyTextures)
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tmp->Release();
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m_RAMFramebuffer = nullptr;
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m_isUseable.store(true, std::memory_order_release);
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}
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void D3D12GSRender::ResourceStorage::Release()
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{
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// NOTE: Should be released only after gfx pipeline last command has been finished.
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m_availableCommandLists.clear();
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CloseHandle(m_frameFinishedHandle);
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}
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void D3D12GSRender::Shader::Release()
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{
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m_PSO->Release();
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m_rootSignature->Release();
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m_vertexBuffer->Release();
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m_textureDescriptorHeap->Release();
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m_samplerDescriptorHeap->Release();
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}
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extern std::function<bool(u32 addr)> gfxHandler;
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bool D3D12GSRender::invalidateTexture(u32 addr)
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{
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bool handled = false;
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auto It = m_protectedTextures.begin(), E = m_protectedTextures.end();
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for (; It != E;)
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{
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auto currentIt = It;
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++It;
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auto protectedTexture = *currentIt;
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u32 protectedRangeStart = std::get<1>(protectedTexture), protectedRangeSize = std::get<2>(protectedTexture);
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if (addr - protectedRangeStart < protectedRangeSize)
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{
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std::lock_guard<std::mutex> lock(mut);
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u32 texadrr = std::get<0>(protectedTexture);
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ID3D12Resource *texToErase = m_texturesCache[texadrr];
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m_texturesCache.erase(texadrr);
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m_texToClean.push_back(texToErase);
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vm::page_protect(protectedRangeStart, protectedRangeSize, 0, vm::page_writable, 0);
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m_protectedTextures.erase(currentIt);
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handled = true;
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}
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}
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return handled;
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}
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D3D12DLLManagement::D3D12DLLManagement()
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{
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loadD3D12FunctionPointers();
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}
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D3D12DLLManagement::~D3D12DLLManagement()
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{
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unloadD3D12FunctionPointers();
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}
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D3D12GSRender::D3D12GSRender()
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: GSRender(), m_D3D12Lib(), m_PSO(nullptr)
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{
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gfxHandler = [this](u32 addr) {
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bool result = invalidateTexture(addr);
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if (result)
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LOG_WARNING(RSX, "Reporting Cell writing to %x", addr);
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return result;
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};
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if (Ini.GSDebugOutputEnable.GetValue())
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{
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Microsoft::WRL::ComPtr<ID3D12Debug> debugInterface;
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wrapD3D12GetDebugInterface(IID_PPV_ARGS(&debugInterface));
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debugInterface->EnableDebugLayer();
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}
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Microsoft::WRL::ComPtr<IDXGIFactory4> dxgiFactory;
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ThrowIfFailed(CreateDXGIFactory(IID_PPV_ARGS(&dxgiFactory)));
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// Create adapter
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IDXGIAdapter* adaptater = nullptr;
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switch (Ini.GSD3DAdaptater.GetValue())
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{
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case 0: // WARP
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ThrowIfFailed(dxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&adaptater)));
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break;
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case 1: // Default
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dxgiFactory->EnumAdapters(0, &adaptater);
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break;
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default: // Adaptater 0, 1, ...
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dxgiFactory->EnumAdapters(Ini.GSD3DAdaptater.GetValue() - 2,&adaptater);
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break;
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}
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ThrowIfFailed(wrapD3D12CreateDevice(adaptater, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device)));
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// Queues
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D3D12_COMMAND_QUEUE_DESC copyQueueDesc = {}, graphicQueueDesc = {};
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copyQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_COPY;
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graphicQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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ThrowIfFailed(m_device->CreateCommandQueue(&graphicQueueDesc, IID_PPV_ARGS(m_commandQueueGraphic.GetAddressOf())));
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g_descriptorStrideSRVCBVUAV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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g_descriptorStrideDSV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
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g_descriptorStrideRTV = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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g_descriptorStrideSamplers = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
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m_frame = GetGSFrame();
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DXGI_ADAPTER_DESC adaptaterDesc;
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adaptater->GetDesc(&adaptaterDesc);
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m_frame->SetAdaptaterName(adaptaterDesc.Description);
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// Create swap chain and put them in a descriptor heap as rendertarget
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DXGI_SWAP_CHAIN_DESC swapChain = {};
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swapChain.BufferCount = 2;
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swapChain.Windowed = true;
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swapChain.OutputWindow = m_frame->getHandle();
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swapChain.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapChain.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapChain.SampleDesc.Count = 1;
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swapChain.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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swapChain.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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ThrowIfFailed(dxgiFactory->CreateSwapChain(m_commandQueueGraphic.Get(), &swapChain, (IDXGISwapChain**)m_swapChain.GetAddressOf()));
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m_swapChain->GetBuffer(0, IID_PPV_ARGS(&m_backBuffer[0]));
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m_swapChain->GetBuffer(1, IID_PPV_ARGS(&m_backBuffer[1]));
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D3D12_DESCRIPTOR_HEAP_DESC heapDesc = {};
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heapDesc.NumDescriptors = 1;
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heapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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D3D12_RENDER_TARGET_VIEW_DESC rttDesc = {};
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rttDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rttDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_backbufferAsRendertarget[0]));
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m_device->CreateRenderTargetView(m_backBuffer[0].Get(), &rttDesc, m_backbufferAsRendertarget[0]->GetCPUDescriptorHandleForHeapStart());
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m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&m_backbufferAsRendertarget[1]));
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m_device->CreateRenderTargetView(m_backBuffer[1].Get(), &rttDesc, m_backbufferAsRendertarget[1]->GetCPUDescriptorHandleForHeapStart());
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// Common root signatures
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for (unsigned textureCount = 0; textureCount < 17; textureCount++)
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{
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D3D12_DESCRIPTOR_RANGE descriptorRange[4] = {};
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// Scale Offset data
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descriptorRange[0].BaseShaderRegister = 0;
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descriptorRange[0].NumDescriptors = 1;
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descriptorRange[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
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// Constants
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descriptorRange[1].BaseShaderRegister = 1;
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descriptorRange[1].NumDescriptors = 2;
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descriptorRange[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
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// Textures
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descriptorRange[2].BaseShaderRegister = 0;
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descriptorRange[2].NumDescriptors = textureCount;
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descriptorRange[2].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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// Samplers
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descriptorRange[3].BaseShaderRegister = 0;
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descriptorRange[3].NumDescriptors = textureCount;
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descriptorRange[3].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
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D3D12_ROOT_PARAMETER RP[4] = {};
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RP[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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RP[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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RP[0].DescriptorTable.pDescriptorRanges = &descriptorRange[0];
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RP[0].DescriptorTable.NumDescriptorRanges = 1;
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RP[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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RP[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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RP[1].DescriptorTable.pDescriptorRanges = &descriptorRange[1];
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RP[1].DescriptorTable.NumDescriptorRanges = 1;
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RP[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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RP[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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RP[2].DescriptorTable.pDescriptorRanges = &descriptorRange[2];
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RP[2].DescriptorTable.NumDescriptorRanges = 1;
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RP[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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RP[3].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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RP[3].DescriptorTable.pDescriptorRanges = &descriptorRange[3];
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RP[3].DescriptorTable.NumDescriptorRanges = 1;
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D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc = {};
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rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
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rootSignatureDesc.NumParameters = (textureCount > 0) ? 4 : 2;
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rootSignatureDesc.pParameters = RP;
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Microsoft::WRL::ComPtr<ID3DBlob> rootSignatureBlob;
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Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
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ThrowIfFailed(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
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m_device->CreateRootSignature(0,
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rootSignatureBlob->GetBufferPointer(),
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rootSignatureBlob->GetBufferSize(),
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IID_PPV_ARGS(m_rootSignatures[textureCount].GetAddressOf()));
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}
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m_perFrameStorage[0].Init(m_device.Get());
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m_perFrameStorage[0].Reset();
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m_perFrameStorage[1].Init(m_device.Get());
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m_perFrameStorage[1].Reset();
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initConvertShader();
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m_outputScalingPass.Init(m_device.Get());
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D3D12_HEAP_PROPERTIES hp = {};
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hp.Type = D3D12_HEAP_TYPE_DEFAULT;
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ThrowIfFailed(
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m_device->CreateCommittedResource(
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&hp,
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D3D12_HEAP_FLAG_NONE,
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&getTexture2DResourceDesc(2, 2, DXGI_FORMAT_R8G8B8A8_UNORM, 1),
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D3D12_RESOURCE_STATE_GENERIC_READ,
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nullptr,
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IID_PPV_ARGS(&m_dummyTexture))
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);
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m_readbackResources.Init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_UAVHeap.Init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
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m_rtts.Init(m_device.Get());
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m_constantsData.Init(m_device.Get(), 1024 * 1024 * 64, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE);
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m_vertexIndexData.Init(m_device.Get(), 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device.Get(), 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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InitD2DStructures();
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}
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D3D12GSRender::~D3D12GSRender()
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{
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while (!getCurrentResourceStorage().m_isUseable.load(std::memory_order_acquire) &&
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!getNonCurrentResourceStorage().m_isUseable.load(std::memory_order_acquire))
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std::this_thread::yield();
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gfxHandler = [this](u32) { return false; };
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m_constantsData.Release();
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m_vertexIndexData.Release();
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m_textureUploadData.Release();
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m_UAVHeap.m_heap->Release();
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m_readbackResources.m_heap->Release();
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m_texturesRTTs.clear();
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m_dummyTexture->Release();
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m_convertPSO->Release();
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m_convertRootSignature->Release();
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m_perFrameStorage[0].Release();
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m_perFrameStorage[1].Release();
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m_rtts.Release();
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for (auto &tmp : m_texToClean)
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tmp->Release();
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for (auto &tmp : m_texturesCache)
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tmp.second->Release();
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m_outputScalingPass.Release();
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ReleaseD2DStructures();
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}
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void D3D12GSRender::Close()
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{
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if (joinable())
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{
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join();
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}
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if (m_frame->IsShown())
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{
|
|
m_frame->Hide();
|
|
}
|
|
}
|
|
|
|
void D3D12GSRender::OnInit()
|
|
{
|
|
m_frame->Show();
|
|
}
|
|
|
|
void D3D12GSRender::OnInitThread()
|
|
{
|
|
}
|
|
|
|
void D3D12GSRender::OnExitThread()
|
|
{
|
|
}
|
|
|
|
void D3D12GSRender::OnReset()
|
|
{
|
|
}
|
|
|
|
void D3D12GSRender::Clear(u32 cmd)
|
|
{
|
|
std::chrono::time_point<std::chrono::system_clock> startDuration = std::chrono::system_clock::now();
|
|
PrepareRenderTargets(getCurrentResourceStorage().m_currentCommandList);
|
|
assert(cmd == NV4097_CLEAR_SURFACE);
|
|
|
|
PrepareRenderTargets(getCurrentResourceStorage().m_currentCommandList);
|
|
|
|
/* if (m_set_color_mask)
|
|
{
|
|
glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a);
|
|
checkForGlError("glColorMask");
|
|
}
|
|
|
|
if (m_set_scissor_horizontal && m_set_scissor_vertical)
|
|
{
|
|
glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
|
|
checkForGlError("glScissor");
|
|
}*/
|
|
|
|
// TODO: Merge depth and stencil clear when possible
|
|
if (m_clear_surface_mask & 0x1)
|
|
{
|
|
u32 max_depth_value = m_surface_depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
|
|
getCurrentResourceStorage().m_currentCommandList->ClearDepthStencilView(m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_DEPTH, m_clear_surface_z / (float)max_depth_value, 0, 0, nullptr);
|
|
}
|
|
|
|
if (m_clear_surface_mask & 0x2)
|
|
getCurrentResourceStorage().m_currentCommandList->ClearDepthStencilView(m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_STENCIL, 0.f, m_clear_surface_s, 0, nullptr);
|
|
|
|
if (m_clear_surface_mask & 0xF0)
|
|
{
|
|
float clearColor[] =
|
|
{
|
|
m_clear_surface_color_r / 255.0f,
|
|
m_clear_surface_color_g / 255.0f,
|
|
m_clear_surface_color_b / 255.0f,
|
|
m_clear_surface_color_a / 255.0f
|
|
};
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE handle = m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
|
|
size_t g_RTTIncrement = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
switch (m_surface_color_target)
|
|
{
|
|
case CELL_GCM_SURFACE_TARGET_NONE: break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_0:
|
|
case CELL_GCM_SURFACE_TARGET_1:
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 0), clearColor, 0, nullptr);
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT1:
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 0), clearColor, 0, nullptr);
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT2:
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 0), clearColor, 0, nullptr);
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
handle.ptr += g_RTTIncrement;
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 2 * g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT3:
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 0), clearColor, 0, nullptr);
|
|
handle.ptr += g_RTTIncrement;
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
handle.ptr += g_RTTIncrement;
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 2 * g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
handle.ptr += g_RTTIncrement;
|
|
getCurrentResourceStorage().m_currentCommandList->ClearRenderTargetView(getCPUDescriptorHandle(m_rtts.m_renderTargetsDescriptorsHeap, 3 * g_descriptorStrideRTV), clearColor, 0, nullptr);
|
|
break;
|
|
default:
|
|
LOG_ERROR(RSX, "Bad surface color target: %d", m_surface_color_target);
|
|
}
|
|
}
|
|
|
|
std::chrono::time_point<std::chrono::system_clock> endDuration = std::chrono::system_clock::now();
|
|
m_timers.m_drawCallDuration += std::chrono::duration_cast<std::chrono::microseconds>(endDuration - startDuration).count();
|
|
m_timers.m_drawCallCount++;
|
|
}
|
|
|
|
void D3D12GSRender::Draw()
|
|
{
|
|
std::chrono::time_point<std::chrono::system_clock> startDuration = std::chrono::system_clock::now();
|
|
PrepareRenderTargets(getCurrentResourceStorage().m_currentCommandList);
|
|
|
|
// Init vertex count
|
|
// TODO: Very hackish, clean this
|
|
if (m_indexed_array.m_count)
|
|
{
|
|
for (u32 i = 0; i < m_vertex_count; ++i)
|
|
{
|
|
if (!m_vertex_data[i].IsEnabled()) continue;
|
|
if (!m_vertex_data[i].addr) continue;
|
|
|
|
const u32 tsize = m_vertex_data[i].GetTypeSize();
|
|
m_vertex_data[i].data.resize((m_indexed_array.index_min + m_indexed_array.index_max - m_indexed_array.index_min + 1) * tsize * m_vertex_data[i].size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (u32 i = 0; i < m_vertex_count; ++i)
|
|
{
|
|
if (!m_vertex_data[i].IsEnabled()) continue;
|
|
if (!m_vertex_data[i].addr) continue;
|
|
|
|
const u32 tsize = m_vertex_data[i].GetTypeSize();
|
|
m_vertex_data[i].data.resize((m_draw_array_first + m_draw_array_count) * tsize * m_vertex_data[i].size);
|
|
}
|
|
}
|
|
|
|
|
|
if (m_indexed_array.m_count || m_draw_array_count)
|
|
{
|
|
const std::vector<D3D12_VERTEX_BUFFER_VIEW> &vertexBufferViews = UploadVertexBuffers(m_indexed_array.m_count ? true : false);
|
|
const D3D12_INDEX_BUFFER_VIEW &indexBufferView = uploadIndexBuffers(m_indexed_array.m_count ? true : false);
|
|
getCurrentResourceStorage().m_currentCommandList->IASetVertexBuffers(0, (UINT)vertexBufferViews.size(), vertexBufferViews.data());
|
|
if (m_renderingInfo.m_indexed)
|
|
getCurrentResourceStorage().m_currentCommandList->IASetIndexBuffer(&indexBufferView);
|
|
}
|
|
|
|
if (!LoadProgram())
|
|
{
|
|
LOG_ERROR(RSX, "LoadProgram failed.");
|
|
Emu.Pause();
|
|
return;
|
|
}
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootSignature(m_rootSignatures[m_PSO->second].Get());
|
|
getCurrentResourceStorage().m_currentCommandList->OMSetStencilRef(m_stencil_func_ref);
|
|
|
|
// Constants
|
|
setScaleOffset();
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, getCurrentResourceStorage().m_scaleOffsetDescriptorHeap.GetAddressOf());
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(0,
|
|
getGPUDescriptorHandle(getCurrentResourceStorage().m_scaleOffsetDescriptorHeap.Get(),
|
|
getCurrentResourceStorage().m_currentScaleOffsetBufferIndex * g_descriptorStrideSRVCBVUAV)
|
|
);
|
|
getCurrentResourceStorage().m_currentScaleOffsetBufferIndex++;
|
|
|
|
size_t currentBufferIndex = getCurrentResourceStorage().m_constantsBufferIndex;
|
|
FillVertexShaderConstantsBuffer();
|
|
getCurrentResourceStorage().m_constantsBufferIndex++;
|
|
FillPixelShaderConstantsBuffer();
|
|
getCurrentResourceStorage().m_constantsBufferIndex++;
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, getCurrentResourceStorage().m_constantsBufferDescriptorsHeap.GetAddressOf());
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(1,
|
|
getGPUDescriptorHandle(getCurrentResourceStorage().m_constantsBufferDescriptorsHeap.Get(),
|
|
currentBufferIndex * g_descriptorStrideSRVCBVUAV)
|
|
);
|
|
getCurrentResourceStorage().m_currentCommandList->SetPipelineState(m_PSO->first);
|
|
|
|
if (m_PSO->second > 0)
|
|
{
|
|
size_t usedTexture = UploadTextures(getCurrentResourceStorage().m_currentCommandList);
|
|
|
|
// Fill empty slots
|
|
for (; usedTexture < m_PSO->second; usedTexture++)
|
|
{
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
srvDesc.Texture2D.MipLevels = 1;
|
|
srvDesc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0);
|
|
m_device->CreateShaderResourceView(m_dummyTexture, &srvDesc,
|
|
getCPUDescriptorHandle(getCurrentResourceStorage().m_textureDescriptorsHeap.Get(),
|
|
(getCurrentResourceStorage().m_currentTextureIndex + usedTexture) * g_descriptorStrideSRVCBVUAV)
|
|
);
|
|
|
|
D3D12_SAMPLER_DESC samplerDesc = {};
|
|
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
m_device->CreateSampler(&samplerDesc,
|
|
getCPUDescriptorHandle(getCurrentResourceStorage().m_samplerDescriptorHeap[getCurrentResourceStorage().m_samplerDescriptorHeapIndex].Get(),
|
|
(getCurrentResourceStorage().m_currentSamplerIndex + usedTexture) * g_descriptorStrideSamplers)
|
|
);
|
|
}
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, getCurrentResourceStorage().m_textureDescriptorsHeap.GetAddressOf());
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(2,
|
|
getGPUDescriptorHandle(getCurrentResourceStorage().m_textureDescriptorsHeap.Get(),
|
|
getCurrentResourceStorage().m_currentTextureIndex * g_descriptorStrideSRVCBVUAV)
|
|
);
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, getCurrentResourceStorage().m_samplerDescriptorHeap[getCurrentResourceStorage().m_samplerDescriptorHeapIndex].GetAddressOf());
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(3,
|
|
getGPUDescriptorHandle(getCurrentResourceStorage().m_samplerDescriptorHeap[getCurrentResourceStorage().m_samplerDescriptorHeapIndex].Get(),
|
|
getCurrentResourceStorage().m_currentSamplerIndex * g_descriptorStrideSamplers)
|
|
);
|
|
|
|
getCurrentResourceStorage().m_currentTextureIndex += usedTexture;
|
|
getCurrentResourceStorage().m_currentSamplerIndex += usedTexture;
|
|
}
|
|
|
|
size_t numRTT;
|
|
switch (m_surface_color_target)
|
|
{
|
|
case CELL_GCM_SURFACE_TARGET_NONE: break;
|
|
case CELL_GCM_SURFACE_TARGET_0:
|
|
case CELL_GCM_SURFACE_TARGET_1:
|
|
numRTT = 1;
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT1:
|
|
numRTT = 2;
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT2:
|
|
numRTT = 3;
|
|
break;
|
|
case CELL_GCM_SURFACE_TARGET_MRT3:
|
|
numRTT = 4;
|
|
break;
|
|
default:
|
|
LOG_ERROR(RSX, "Bad surface color target: %d", m_surface_color_target);
|
|
}
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->OMSetRenderTargets((UINT)numRTT, &m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart(), true,
|
|
&getCPUDescriptorHandle(m_rtts.m_depthStencilDescriptorHeap, 0));
|
|
|
|
D3D12_VIEWPORT viewport =
|
|
{
|
|
0.f,
|
|
0.f,
|
|
(float)m_surface_clip_w,
|
|
(float)m_surface_clip_h,
|
|
-1.f,
|
|
1.f
|
|
};
|
|
getCurrentResourceStorage().m_currentCommandList->RSSetViewports(1, &viewport);
|
|
|
|
D3D12_RECT box =
|
|
{
|
|
0,
|
|
0,
|
|
(LONG)m_surface_clip_w,
|
|
(LONG)m_surface_clip_h,
|
|
};
|
|
getCurrentResourceStorage().m_currentCommandList->RSSetScissorRects(1, &box);
|
|
|
|
switch (m_draw_mode - 1)
|
|
{
|
|
case GL_POINTS:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
break;
|
|
case GL_LINES:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_LINELIST);
|
|
break;
|
|
case GL_LINE_LOOP:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ);
|
|
break;
|
|
case GL_LINE_STRIP:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_LINESTRIP);
|
|
break;
|
|
case GL_TRIANGLES:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
break;
|
|
case GL_TRIANGLE_STRIP:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
break;
|
|
case GL_TRIANGLE_FAN:
|
|
case GL_QUADS:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
break;
|
|
case GL_QUAD_STRIP:
|
|
case GL_POLYGON:
|
|
default:
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
LOG_ERROR(RSX, "Unsupported primitive type");
|
|
break;
|
|
}
|
|
|
|
if (m_renderingInfo.m_indexed)
|
|
getCurrentResourceStorage().m_currentCommandList->DrawIndexedInstanced((UINT)m_renderingInfo.m_count, 1, 0, (UINT)m_renderingInfo.m_baseVertex, 0);
|
|
else
|
|
getCurrentResourceStorage().m_currentCommandList->DrawInstanced((UINT)m_renderingInfo.m_count, 1, (UINT)m_renderingInfo.m_baseVertex, 0);
|
|
|
|
m_indexed_array.Reset();
|
|
std::chrono::time_point<std::chrono::system_clock> endDuration = std::chrono::system_clock::now();
|
|
m_timers.m_drawCallDuration += std::chrono::duration_cast<std::chrono::microseconds>(endDuration - startDuration).count();
|
|
m_timers.m_drawCallCount++;
|
|
}
|
|
|
|
static bool
|
|
isFlipSurfaceInLocalMemory(u32 surfaceColorTarget)
|
|
{
|
|
switch (surfaceColorTarget)
|
|
{
|
|
case CELL_GCM_SURFACE_TARGET_0:
|
|
case CELL_GCM_SURFACE_TARGET_1:
|
|
case CELL_GCM_SURFACE_TARGET_MRT1:
|
|
case CELL_GCM_SURFACE_TARGET_MRT2:
|
|
case CELL_GCM_SURFACE_TARGET_MRT3:
|
|
return true;
|
|
case CELL_GCM_SURFACE_TARGET_NONE:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void D3D12GSRender::Flip()
|
|
{
|
|
ID3D12Resource *resourceToFlip;
|
|
float viewport_w, viewport_h;
|
|
|
|
if (!isFlipSurfaceInLocalMemory(m_surface_color_target))
|
|
{
|
|
ResourceStorage &storage = getCurrentResourceStorage();
|
|
assert(storage.m_RAMFramebuffer == nullptr);
|
|
|
|
D3D12_HEAP_PROPERTIES heapProp = {};
|
|
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
size_t w = 0, h = 0, rowPitch = 0;
|
|
|
|
ID3D12Resource *stagingTexture;
|
|
if (m_read_buffer)
|
|
{
|
|
CellGcmDisplayInfo* buffers = vm::get_ptr<CellGcmDisplayInfo>(m_gcm_buffers_addr);
|
|
u32 addr = GetAddress(buffers[m_gcm_current_buffer].offset, CELL_GCM_LOCATION_LOCAL);
|
|
w = buffers[m_gcm_current_buffer].width;
|
|
h = buffers[m_gcm_current_buffer].height;
|
|
u8 *src_buffer = vm::get_ptr<u8>(addr);
|
|
|
|
rowPitch = align(w * 4, 256);
|
|
size_t textureSize = rowPitch * h; // * 4 for mipmap levels
|
|
assert(m_textureUploadData.canAlloc(textureSize));
|
|
size_t heapOffset = m_textureUploadData.alloc(textureSize);
|
|
|
|
ThrowIfFailed(m_device->CreatePlacedResource(
|
|
m_textureUploadData.m_heap,
|
|
heapOffset,
|
|
&getBufferResourceDesc(textureSize),
|
|
D3D12_RESOURCE_STATE_GENERIC_READ,
|
|
nullptr,
|
|
IID_PPV_ARGS(&stagingTexture)
|
|
));
|
|
getCurrentResourceStorage().m_singleFrameLifetimeResources.push_back(stagingTexture);
|
|
|
|
void *dstBuffer;
|
|
ThrowIfFailed(stagingTexture->Map(0, nullptr, &dstBuffer));
|
|
for (unsigned row = 0; row < h; row++)
|
|
memcpy((char*)dstBuffer + row * rowPitch, (char*)src_buffer + row * w * 4, w * 4);
|
|
stagingTexture->Unmap(0, nullptr);
|
|
}
|
|
|
|
ThrowIfFailed(
|
|
m_device->CreateCommittedResource(
|
|
&heapProp,
|
|
D3D12_HEAP_FLAG_NONE,
|
|
&getTexture2DResourceDesc(w, h, DXGI_FORMAT_R8G8B8A8_UNORM, 1),
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
nullptr,
|
|
IID_PPV_ARGS(storage.m_RAMFramebuffer.GetAddressOf())
|
|
)
|
|
);
|
|
D3D12_TEXTURE_COPY_LOCATION src = {}, dst = {};
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
dst.pResource = storage.m_RAMFramebuffer.Get();
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
src.pResource = stagingTexture;
|
|
src.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
src.PlacedFootprint.Footprint.Width = (UINT)w;
|
|
src.PlacedFootprint.Footprint.Height = (UINT)h;
|
|
src.PlacedFootprint.Footprint.Depth = (UINT)1;
|
|
src.PlacedFootprint.Footprint.RowPitch = (UINT)rowPitch;
|
|
getCurrentResourceStorage().m_currentCommandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(storage.m_RAMFramebuffer.Get(), D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_GENERIC_READ));
|
|
resourceToFlip = storage.m_RAMFramebuffer.Get();
|
|
viewport_w = (float)w, viewport_h = (float)h;
|
|
}
|
|
else
|
|
{
|
|
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
|
|
resourceToFlip = m_rtts.m_currentlyBoundRenderTargets[0];
|
|
}
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
|
|
|
D3D12_VIEWPORT viewport =
|
|
{
|
|
0.f,
|
|
0.f,
|
|
(float)m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()]->GetDesc().Width,
|
|
(float)m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()]->GetDesc().Height,
|
|
0.f,
|
|
1.f
|
|
};
|
|
getCurrentResourceStorage().m_currentCommandList->RSSetViewports(1, &viewport);
|
|
|
|
D3D12_RECT box =
|
|
{
|
|
0,
|
|
0,
|
|
(LONG)m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()]->GetDesc().Width,
|
|
(LONG)m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()]->GetDesc().Height,
|
|
};
|
|
getCurrentResourceStorage().m_currentCommandList->RSSetScissorRects(1, &box);
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootSignature(m_outputScalingPass.m_rootSignature);
|
|
getCurrentResourceStorage().m_currentCommandList->SetPipelineState(m_outputScalingPass.m_PSO);
|
|
D3D12_CPU_DESCRIPTOR_HANDLE CPUHandle;
|
|
CPUHandle = m_outputScalingPass.m_textureDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
CPUHandle.ptr += m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV) * m_swapChain->GetCurrentBackBufferIndex();
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
// FIXME: Not always true
|
|
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srvDesc.Texture2D.MipLevels = 1;
|
|
if (isFlipSurfaceInLocalMemory(m_surface_color_target))
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
else
|
|
srvDesc.Shader4ComponentMapping = D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
|
|
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
|
|
);
|
|
m_device->CreateShaderResourceView(resourceToFlip, &srvDesc, CPUHandle);
|
|
|
|
D3D12_SAMPLER_DESC samplerDesc = {};
|
|
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
samplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
samplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
samplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
CPUHandle = m_outputScalingPass.m_samplerDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
CPUHandle.ptr += m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) * m_swapChain->GetCurrentBackBufferIndex();
|
|
m_device->CreateSampler(&samplerDesc, CPUHandle);
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE GPUHandle;
|
|
GPUHandle = m_outputScalingPass.m_textureDescriptorHeap->GetGPUDescriptorHandleForHeapStart();
|
|
GPUHandle.ptr += m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV) * m_swapChain->GetCurrentBackBufferIndex();
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, &m_outputScalingPass.m_textureDescriptorHeap);
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(0, GPUHandle);
|
|
GPUHandle = m_outputScalingPass.m_samplerDescriptorHeap->GetGPUDescriptorHandleForHeapStart();
|
|
GPUHandle.ptr += m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) * m_swapChain->GetCurrentBackBufferIndex();
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, &m_outputScalingPass.m_samplerDescriptorHeap);
|
|
getCurrentResourceStorage().m_currentCommandList->SetGraphicsRootDescriptorTable(1, GPUHandle);
|
|
|
|
CPUHandle = m_backbufferAsRendertarget[m_swapChain->GetCurrentBackBufferIndex()]->GetCPUDescriptorHandleForHeapStart();
|
|
getCurrentResourceStorage().m_currentCommandList->OMSetRenderTargets(1, &CPUHandle, true, nullptr);
|
|
D3D12_VERTEX_BUFFER_VIEW vbv = {};
|
|
vbv.BufferLocation = m_outputScalingPass.m_vertexBuffer->GetGPUVirtualAddress();
|
|
vbv.StrideInBytes = 4 * sizeof(float);
|
|
vbv.SizeInBytes = 16 * sizeof(float);
|
|
getCurrentResourceStorage().m_currentCommandList->IASetVertexBuffers(0, 1, &vbv);
|
|
getCurrentResourceStorage().m_currentCommandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
|
getCurrentResourceStorage().m_currentCommandList->DrawInstanced(4, 1, 0, 0);
|
|
|
|
if (!Ini.GSOverlay.GetValue())
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
|
|
if (isFlipSurfaceInLocalMemory(m_surface_color_target) && m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
|
ThrowIfFailed(getCurrentResourceStorage().m_currentCommandList->Close());
|
|
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&(getCurrentResourceStorage().m_currentCommandList));
|
|
|
|
if(Ini.GSOverlay.GetValue())
|
|
renderOverlay();
|
|
|
|
ThrowIfFailed(m_swapChain->Present(Ini.GSVSyncEnable.GetValue() ? 1 : 0, 0));
|
|
// Add an event signaling queue completion
|
|
|
|
ResourceStorage &storage = getNonCurrentResourceStorage();
|
|
|
|
storage.m_frameFinishedFence->SetEventOnCompletion(storage.m_fenceValue, storage.m_frameFinishedHandle);
|
|
m_commandQueueGraphic->Signal(storage.m_frameFinishedFence.Get(), storage.m_fenceValue);
|
|
storage.m_fenceValue++;
|
|
|
|
// Flush
|
|
m_texturesRTTs.clear();
|
|
m_vertexCache.clear();
|
|
m_vertexConstants.clear();
|
|
|
|
|
|
// Get the put pos - 1. This way after cleaning we can set the get ptr to
|
|
// this value, allowing heap to proceed even if we cleant before allocating
|
|
// a new value (that's the reason of the -1)
|
|
size_t newGetPosConstantsHeap = m_constantsData.getCurrentPutPosMinusOne();
|
|
size_t newGetPosVertexIndexHeap = m_vertexIndexData.getCurrentPutPosMinusOne();
|
|
size_t newGetPosTextureUploadHeap = m_textureUploadData.getCurrentPutPosMinusOne();
|
|
size_t newGetPosReadbackHeap = m_readbackResources.getCurrentPutPosMinusOne();
|
|
size_t newGetPosUAVHeap = m_UAVHeap.getCurrentPutPosMinusOne();
|
|
|
|
std::lock_guard<std::mutex> lock(mut);
|
|
std::vector<ID3D12Resource *> textoclean = m_texToClean;
|
|
m_texToClean.clear();
|
|
|
|
storage.m_isUseable.store(false);
|
|
|
|
m_GC.pushWork([&,
|
|
textoclean,
|
|
newGetPosConstantsHeap,
|
|
newGetPosVertexIndexHeap,
|
|
newGetPosTextureUploadHeap,
|
|
newGetPosReadbackHeap,
|
|
newGetPosUAVHeap]()
|
|
{
|
|
storage.WaitAndClean(textoclean);
|
|
m_constantsData.m_getPos.store(newGetPosConstantsHeap, std::memory_order_release);
|
|
m_vertexIndexData.m_getPos.store(newGetPosVertexIndexHeap, std::memory_order_release);
|
|
m_textureUploadData.m_getPos.store(newGetPosTextureUploadHeap, std::memory_order_release);
|
|
m_readbackResources.m_getPos.store(newGetPosReadbackHeap, std::memory_order_release);
|
|
m_UAVHeap.m_getPos.store(newGetPosUAVHeap, std::memory_order_release);
|
|
});
|
|
|
|
while (!getCurrentResourceStorage().m_isUseable.load(std::memory_order_acquire))
|
|
std::this_thread::yield();
|
|
m_frame->Flip(nullptr);
|
|
|
|
ResetTimer();
|
|
}
|
|
|
|
void D3D12GSRender::ResetTimer()
|
|
{
|
|
m_timers.m_drawCallCount = 0;
|
|
m_timers.m_drawCallDuration = 0;
|
|
}
|
|
|
|
D3D12GSRender::ResourceStorage& D3D12GSRender::getCurrentResourceStorage()
|
|
{
|
|
return m_perFrameStorage[m_swapChain->GetCurrentBackBufferIndex()];
|
|
}
|
|
|
|
D3D12GSRender::ResourceStorage& D3D12GSRender::getNonCurrentResourceStorage()
|
|
{
|
|
return m_perFrameStorage[1 - m_swapChain->GetCurrentBackBufferIndex()];
|
|
}
|
|
|
|
ID3D12Resource * D3D12GSRender::writeColorBuffer(ID3D12Resource * RTT, ID3D12GraphicsCommandList * cmdlist)
|
|
{
|
|
ID3D12Resource *Result;
|
|
size_t w = m_surface_clip_w, h = m_surface_clip_h;
|
|
DXGI_FORMAT dxgiFormat;
|
|
size_t rowPitch;
|
|
switch (m_surface_color_format)
|
|
{
|
|
case CELL_GCM_SURFACE_A8R8G8B8:
|
|
dxgiFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
rowPitch = align(w * 4, 256);
|
|
break;
|
|
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
|
|
dxgiFormat = DXGI_FORMAT_R16G16B16A16_FLOAT;
|
|
rowPitch = align(w * 8, 256);
|
|
break;
|
|
}
|
|
|
|
D3D12_HEAP_PROPERTIES heapProp = {};
|
|
heapProp.Type = D3D12_HEAP_TYPE_READBACK;
|
|
D3D12_RESOURCE_DESC resdesc = getBufferResourceDesc(rowPitch * h);
|
|
|
|
size_t sizeInByte = rowPitch * h;
|
|
assert(m_readbackResources.canAlloc(sizeInByte));
|
|
size_t heapOffset = m_readbackResources.alloc(sizeInByte);
|
|
|
|
resdesc = getBufferResourceDesc(sizeInByte);
|
|
ThrowIfFailed(
|
|
m_device->CreatePlacedResource(
|
|
m_readbackResources.m_heap,
|
|
heapOffset,
|
|
&resdesc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
nullptr,
|
|
IID_PPV_ARGS(&Result)
|
|
)
|
|
);
|
|
getCurrentResourceStorage().m_singleFrameLifetimeResources.push_back(Result);
|
|
|
|
cmdlist->ResourceBarrier(1, &getResourceBarrierTransition(RTT, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE));
|
|
|
|
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src.pResource = RTT;
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
dst.pResource = Result;
|
|
dst.PlacedFootprint.Offset = 0;
|
|
dst.PlacedFootprint.Footprint.Depth = 1;
|
|
dst.PlacedFootprint.Footprint.Format = dxgiFormat;
|
|
dst.PlacedFootprint.Footprint.Height = (UINT)h;
|
|
dst.PlacedFootprint.Footprint.Width = (UINT)w;
|
|
dst.PlacedFootprint.Footprint.RowPitch = (UINT)rowPitch;
|
|
cmdlist->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
|
cmdlist->ResourceBarrier(1, &getResourceBarrierTransition(RTT, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET));
|
|
return Result;
|
|
}
|
|
|
|
static
|
|
void copyToCellRamAndRelease(void *dstAddress, ID3D12Resource *res, size_t dstPitch, size_t srcPitch, size_t width, size_t height)
|
|
{
|
|
void *srcBuffer;
|
|
ThrowIfFailed(res->Map(0, nullptr, &srcBuffer));
|
|
for (unsigned row = 0; row < height; row++)
|
|
memcpy((char*)dstAddress + row * dstPitch, (char*)srcBuffer + row * srcPitch, srcPitch);
|
|
res->Unmap(0, nullptr);
|
|
res->Release();
|
|
}
|
|
|
|
void D3D12GSRender::semaphorePGRAPHTextureReadRelease(u32 offset, u32 value)
|
|
{
|
|
semaphorePGRAPHBackendRelease(offset, value);
|
|
}
|
|
|
|
void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
|
|
{
|
|
// Add all buffer write
|
|
// Cell can't make any assumption about readyness of color/depth buffer
|
|
// Except when a semaphore is written by RSX
|
|
|
|
|
|
ID3D12Fence *fence;
|
|
ThrowIfFailed(
|
|
m_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence))
|
|
);
|
|
HANDLE handle = CreateEvent(0, FALSE, FALSE, 0);
|
|
fence->SetEventOnCompletion(1, handle);
|
|
|
|
ComPtr<ID3D12Resource> writeDest, depthConverted;
|
|
ID3D12DescriptorHeap *descriptorHeap;
|
|
size_t depthRowPitch = m_surface_clip_w;
|
|
depthRowPitch = (depthRowPitch + 255) & ~255;
|
|
|
|
bool needTransfer = (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue()) ||
|
|
((m_set_context_dma_color_a || m_set_context_dma_color_b || m_set_context_dma_color_c || m_set_context_dma_color_d) && Ini.GSDumpColorBuffers.GetValue());
|
|
|
|
if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
|
|
{
|
|
D3D12_HEAP_PROPERTIES heapProp = {};
|
|
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
D3D12_RESOURCE_DESC resdesc = getTexture2DResourceDesc(m_surface_clip_w, m_surface_clip_h, DXGI_FORMAT_R8_UNORM, 1);
|
|
resdesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
|
|
size_t sizeInByte = m_surface_clip_w * m_surface_clip_h * 2;
|
|
assert(m_UAVHeap.canAlloc(sizeInByte));
|
|
size_t heapOffset = m_UAVHeap.alloc(sizeInByte);
|
|
|
|
ThrowIfFailed(
|
|
m_device->CreatePlacedResource(
|
|
m_UAVHeap.m_heap,
|
|
heapOffset,
|
|
&resdesc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
|
|
nullptr,
|
|
IID_PPV_ARGS(depthConverted.GetAddressOf())
|
|
)
|
|
);
|
|
getCurrentResourceStorage().m_singleFrameLifetimeResources.push_back(depthConverted);
|
|
|
|
sizeInByte = depthRowPitch * m_surface_clip_h;
|
|
assert(m_readbackResources.canAlloc(sizeInByte));
|
|
heapOffset = m_readbackResources.alloc(sizeInByte);
|
|
|
|
resdesc = getBufferResourceDesc(sizeInByte);
|
|
ThrowIfFailed(
|
|
m_device->CreatePlacedResource(
|
|
m_readbackResources.m_heap,
|
|
heapOffset,
|
|
&resdesc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST,
|
|
nullptr,
|
|
IID_PPV_ARGS(writeDest.GetAddressOf())
|
|
)
|
|
);
|
|
getCurrentResourceStorage().m_singleFrameLifetimeResources.push_back(writeDest);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
|
|
descriptorHeapDesc.NumDescriptors = 2;
|
|
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
descriptorHeapDesc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
ThrowIfFailed(
|
|
m_device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&descriptorHeap))
|
|
);
|
|
D3D12_CPU_DESCRIPTOR_HANDLE Handle = descriptorHeap->GetCPUDescriptorHandleForHeapStart();
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
|
switch (m_surface_depth_format)
|
|
{
|
|
case 0:
|
|
break;
|
|
case CELL_GCM_SURFACE_Z16:
|
|
srvDesc.Format = DXGI_FORMAT_R16_UNORM;
|
|
break;
|
|
case CELL_GCM_SURFACE_Z24S8:
|
|
srvDesc.Format = DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
|
|
break;
|
|
default:
|
|
LOG_ERROR(RSX, "Bad depth format! (%d)", m_surface_depth_format);
|
|
assert(0);
|
|
}
|
|
srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srvDesc.Texture2D.MipLevels = 1;
|
|
srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
m_device->CreateShaderResourceView(m_rtts.m_currentlyBoundDepthStencil, &srvDesc, Handle);
|
|
Handle.ptr += m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
|
|
uavDesc.Format = DXGI_FORMAT_R8_UNORM;
|
|
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
m_device->CreateUnorderedAccessView(depthConverted.Get(), nullptr, &uavDesc, Handle);
|
|
|
|
// Convert
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
|
|
|
|
getCurrentResourceStorage().m_currentCommandList->SetPipelineState(m_convertPSO);
|
|
getCurrentResourceStorage().m_currentCommandList->SetComputeRootSignature(m_convertRootSignature);
|
|
getCurrentResourceStorage().m_currentCommandList->SetDescriptorHeaps(1, &descriptorHeap);
|
|
getCurrentResourceStorage().m_currentCommandList->SetComputeRootDescriptorTable(0, descriptorHeap->GetGPUDescriptorHandleForHeapStart());
|
|
getCurrentResourceStorage().m_currentCommandList->Dispatch(m_surface_clip_w / 8, m_surface_clip_h / 8, 1);
|
|
|
|
// Flush UAV
|
|
D3D12_RESOURCE_BARRIER uavbarrier = {};
|
|
uavbarrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
uavbarrier.UAV.pResource = depthConverted.Get();
|
|
|
|
D3D12_RESOURCE_BARRIER barriers[] =
|
|
{
|
|
getResourceBarrierTransition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE),
|
|
uavbarrier,
|
|
};
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(2, barriers);
|
|
getCurrentResourceStorage().m_currentCommandList->ResourceBarrier(1, &getResourceBarrierTransition(depthConverted.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
|
|
}
|
|
|
|
if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
|
|
{
|
|
// Copy
|
|
D3D12_TEXTURE_COPY_LOCATION dst = {}, src = {};
|
|
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src.pResource = depthConverted.Get();
|
|
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
dst.pResource = writeDest.Get();
|
|
dst.PlacedFootprint.Offset = 0;
|
|
dst.PlacedFootprint.Footprint.Depth = 1;
|
|
dst.PlacedFootprint.Footprint.Format = DXGI_FORMAT_R8_UNORM;
|
|
dst.PlacedFootprint.Footprint.Height = m_surface_clip_h;
|
|
dst.PlacedFootprint.Footprint.Width = m_surface_clip_w;
|
|
dst.PlacedFootprint.Footprint.RowPitch = (UINT)depthRowPitch;
|
|
getCurrentResourceStorage().m_currentCommandList->CopyTextureRegion(&dst, 0, 0, 0, &src, nullptr);
|
|
|
|
invalidateTexture(GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000));
|
|
}
|
|
|
|
ID3D12Resource *rtt0, *rtt1, *rtt2, *rtt3;
|
|
if (Ini.GSDumpColorBuffers.GetValue())
|
|
{
|
|
switch (m_surface_color_target)
|
|
{
|
|
case CELL_GCM_SURFACE_TARGET_NONE:
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_0:
|
|
if (m_context_dma_color_a) rtt0 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[0], getCurrentResourceStorage().m_currentCommandList);
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_1:
|
|
if (m_context_dma_color_b) rtt1 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[0], getCurrentResourceStorage().m_currentCommandList);
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT1:
|
|
if (m_context_dma_color_a) rtt0 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[0], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_b) rtt1 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[1], getCurrentResourceStorage().m_currentCommandList);
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT2:
|
|
if (m_context_dma_color_a) rtt0 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[0], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_b) rtt1 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[1], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_c) rtt2 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[2], getCurrentResourceStorage().m_currentCommandList);
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT3:
|
|
if (m_context_dma_color_a) rtt0 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[0], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_b) rtt1 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[1], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_c) rtt2 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[2], getCurrentResourceStorage().m_currentCommandList);
|
|
if (m_context_dma_color_d) rtt3 = writeColorBuffer(m_rtts.m_currentlyBoundRenderTargets[3], getCurrentResourceStorage().m_currentCommandList);
|
|
break;
|
|
}
|
|
|
|
if (m_context_dma_color_a) invalidateTexture(GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000));
|
|
if (m_context_dma_color_b) invalidateTexture(GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000));
|
|
if (m_context_dma_color_c) invalidateTexture(GetAddress(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000));
|
|
if (m_context_dma_color_d) invalidateTexture(GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000));
|
|
}
|
|
if (needTransfer)
|
|
{
|
|
ThrowIfFailed(getCurrentResourceStorage().m_currentCommandList->Close());
|
|
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)&(getCurrentResourceStorage().m_currentCommandList));
|
|
getCurrentResourceStorage().setNewCommandList();
|
|
}
|
|
|
|
//Wait for result
|
|
m_commandQueueGraphic->Signal(fence, 1);
|
|
|
|
m_GC.pushWork([=]() {
|
|
WaitForSingleObject(handle, INFINITE);
|
|
CloseHandle(handle);
|
|
fence->Release();
|
|
|
|
if (m_set_context_dma_z && Ini.GSDumpDepthBuffer.GetValue())
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000);
|
|
auto ptr = vm::get_ptr<void>(address);
|
|
char *ptrAsChar = (char*)ptr;
|
|
unsigned char *writeDestPtr;
|
|
ThrowIfFailed(writeDest->Map(0, nullptr, (void**)&writeDestPtr));
|
|
// TODO : this should be done by the gpu
|
|
for (unsigned row = 0; row < m_surface_clip_h; row++)
|
|
{
|
|
for (unsigned i = 0; i < m_surface_clip_w; i++)
|
|
{
|
|
unsigned char c = writeDestPtr[row * depthRowPitch + i];
|
|
ptrAsChar[4 * (row * m_surface_clip_w + i)] = c;
|
|
ptrAsChar[4 * (row * m_surface_clip_w + i) + 1] = c;
|
|
ptrAsChar[4 * (row * m_surface_clip_w + i) + 2] = c;
|
|
ptrAsChar[4 * (row * m_surface_clip_w + i) + 3] = c;
|
|
}
|
|
}
|
|
descriptorHeap->Release();
|
|
}
|
|
|
|
size_t srcPitch, dstPitch;
|
|
switch (m_surface_color_format)
|
|
{
|
|
case CELL_GCM_SURFACE_A8R8G8B8:
|
|
srcPitch = align(m_surface_clip_w * 4, 256);
|
|
dstPitch = m_surface_clip_w * 4;
|
|
break;
|
|
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
|
|
srcPitch = align(m_surface_clip_w * 8, 256);
|
|
dstPitch = m_surface_clip_w * 8;
|
|
break;
|
|
}
|
|
|
|
if (Ini.GSDumpColorBuffers.GetValue())
|
|
{
|
|
switch (m_surface_color_target)
|
|
{
|
|
case CELL_GCM_SURFACE_TARGET_NONE:
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_0:
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000);
|
|
void *dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt0, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
}
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_1:
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000);
|
|
void *dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt1, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
}
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT1:
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000);
|
|
void *dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt0, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt1, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
}
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT2:
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000);
|
|
void *dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt0, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt1, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt2, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
}
|
|
break;
|
|
|
|
case CELL_GCM_SURFACE_TARGET_MRT3:
|
|
{
|
|
u32 address = GetAddress(m_surface_offset_a, m_context_dma_color_a - 0xfeed0000);
|
|
void *dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt0, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_b, m_context_dma_color_b - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt1, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_c, m_context_dma_color_c - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt2, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
address = GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000);
|
|
dstAddress = vm::get_ptr<void>(address);
|
|
copyToCellRamAndRelease(dstAddress, rtt3, srcPitch, dstPitch, m_surface_clip_w, m_surface_clip_h);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
vm::write32(m_label_addr + offset, value);
|
|
});
|
|
|
|
m_GC.waitForCompletion();
|
|
}
|
|
|
|
void D3D12GSRender::semaphorePFIFOAcquire(u32 offset, u32 value)
|
|
{
|
|
const std::chrono::time_point<std::chrono::system_clock> enterWait = std::chrono::system_clock::now();
|
|
while (true)
|
|
{
|
|
volatile u32 val = vm::read32(m_label_addr + offset);
|
|
if (val == value) break;
|
|
std::chrono::time_point<std::chrono::system_clock> waitPoint = std::chrono::system_clock::now();
|
|
long long elapsedTime = std::chrono::duration_cast<std::chrono::seconds>(waitPoint - enterWait).count();
|
|
if (elapsedTime > 0)
|
|
LOG_ERROR(RSX, "Has wait for more than a second for semaphore acquire");
|
|
std::this_thread::yield();
|
|
}
|
|
}
|
|
#endif
|