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26 lines
979 B
C++
26 lines
979 B
C++
#pragma once
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#if defined(DX12_SUPPORT)
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#include "Emu/RSX/RSXFragmentProgram.h"
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#include <sstream>
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#include "../Common/FragmentProgramDecompiler.h"
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class D3D12FragmentDecompiler : public FragmentProgramDecompiler
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{
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protected:
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virtual std::string getFloatTypeName(size_t elementCount) override;
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virtual std::string getFunction(enum class FUNCTION) override;
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virtual std::string saturate(const std::string &code) override;
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virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) override;
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virtual void insertHeader(std::stringstream &OS) override;
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virtual void insertIntputs(std::stringstream &OS) override;
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virtual void insertOutputs(std::stringstream &OS) override;
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virtual void insertConstants(std::stringstream &OS) override;
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virtual void insertMainStart(std::stringstream &OS) override;
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virtual void insertMainEnd(std::stringstream &OS) override;
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public:
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D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl);
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};
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#endif |