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- Defer compilation process to worker threads - vulkan: Fixup for graphics_pipeline_state. Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
26 lines
580 B
C++
26 lines
580 B
C++
#pragma once
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#include "stdafx.h"
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#include "gs_frame.h"
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struct GLContext
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{
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QSurface *surface = nullptr;
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QOpenGLContext *handle = nullptr;
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bool owner = false;
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};
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class gl_gs_frame : public gs_frame
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{
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private:
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QSurfaceFormat m_format;
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GLContext *m_primary_context = nullptr;
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public:
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gl_gs_frame(const QRect& geometry, QIcon appIcon, bool disableMouse);
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draw_context_t make_context() override;
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void set_current(draw_context_t context) override;
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void delete_context(draw_context_t context) override;
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void flip(draw_context_t context, bool skip_frame=false) override;
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};
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