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VKCommonDecompiler.cpp
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FP: Implement REFL and LRP (#1712)
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2016-06-04 10:23:45 +03:00 |
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VKCommonDecompiler.h
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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VKFormats.cpp
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vk: Fix rtt formats and component sampling
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2016-06-03 17:07:48 +03:00 |
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VKFormats.h
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VK: add cull mode and front face (#1789)
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2016-06-19 09:53:49 +08:00 |
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VKFragmentProgram.cpp
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Write shader log in seperate directory (#1755)
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2016-06-13 19:53:50 +03:00 |
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VKFragmentProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VKGSRender.cpp
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VK: add cull mode and front face (#1789)
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2016-06-19 09:53:49 +08:00 |
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VKGSRender.h
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vk: Properly enable window resizing
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2016-06-18 15:39:07 +03:00 |
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VKHelpers.cpp
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vk: Better VRAM heap selection by memory properties (AMD)
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2016-06-19 13:49:25 +08:00 |
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VKHelpers.h
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vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set (#1766)
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2016-06-11 16:24:27 +03:00 |
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VKProgramBuffer.h
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VK: add cull mode and front face (#1789)
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2016-06-19 09:53:49 +08:00 |
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VKProgramPipeline.cpp
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vulkan: Create program in program_state_cache<>::build_pipeline
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2016-03-21 22:10:34 +01:00 |
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VKRenderTargets.h
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vk: Fix rtt formats and component sampling
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2016-06-03 17:07:48 +03:00 |
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VKTexture.cpp
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rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
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2016-04-07 22:17:28 +02:00 |
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VKTextureCache.h
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gl/vk: Quickly ignore access violations outside cache range
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2016-06-14 00:08:23 +03:00 |
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VKVertexBuffers.cpp
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gl/vk: Fix ub256 and s32k vertex attributes; silence some unnecessary debug errors (#1757)
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2016-06-08 12:39:08 +03:00 |
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VKVertexProgram.cpp
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Write shader log in seperate directory (#1755)
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2016-06-13 19:53:50 +03:00 |
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VKVertexProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VulkanAPI.cpp
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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VulkanAPI.h
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Exclude apple from vulkan windowing stuff as it is not supported
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2016-03-10 23:55:25 +03:00 |