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* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a little buggy. * Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and other games. NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code appear in all the syscalls. I just want to wait until most of the SaveData functions are implemented and working to do some serious refactoring. |
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| .. | ||
| lv2 | ||
| Modules | ||
| Callback.cpp | ||
| Callback.h | ||
| ErrorCodes.h | ||
| FuncList.cpp | ||
| Modules.cpp | ||
| Modules.h | ||
| SC_FUNC.h | ||
| Static.cpp | ||
| SysCalls.cpp | ||
| SysCalls.h | ||