rpcsx/rpcs3/Emu/SysCalls
Alexandro Sánchez Bach 8183ee4d56 cellSaveData* improvements
* cellSaveDataFixedSave2 and cellSaveDataFixedLoad2 implemented. Still a
little buggy.
* Small fix the cellSaveDataList(Save|Load)2 problem in Disgaea D2 and
other games.

NOTE: cellSysutil_SaveData.cpp is a total mess: some blocks of code
appear in all the syscalls. I just want to wait until most of the
SaveData functions are implemented and working to do some serious
refactoring.
2014-04-09 18:23:14 +02:00
..
lv2 Fixed error in SC_Pad.cpp and Readme.md updated 2014-04-07 14:40:50 +02:00
Modules cellSaveData* improvements 2014-04-09 18:23:14 +02:00
Callback.cpp libmixer draft 2014-03-06 15:40:50 +04:00
Callback.h Improved Vertex Shader Decompiler. 2014-01-07 22:11:02 +02:00
ErrorCodes.h Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
FuncList.cpp Test 2014-04-05 14:17:32 +04:00
Modules.cpp replace all instances of wxString with std::string in all cases not 2014-04-01 16:23:03 +02:00
Modules.h replace all instances of wxString with std::string in all cases not 2014-04-01 16:23:03 +02:00
SC_FUNC.h Make buildable with GCC in Linux 2014-02-23 17:52:52 +01:00
Static.cpp Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-04-02 12:37:03 +04:00
SysCalls.cpp lv2 sc_table edited & FP recompiler ddx/ddy fix 2014-04-03 04:20:12 +02:00
SysCalls.h Remove GCC specific variadic macro syntax 2014-04-08 21:47:02 +02:00