rpcsx/rpcs3/Emu/Io/Keyboard.h
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00

21 lines
689 B
C++

#pragma once
#include "KeyboardHandler.h"
class KeyboardManager
{
std::unique_ptr<KeyboardHandlerBase> m_keyboard_handler;
public:
void Init(u32 max_connect);
void Close();
std::vector<Keyboard>& GetKeyboards() { return m_keyboard_handler->GetKeyboards(); }
KbInfo& GetInfo() { return m_keyboard_handler->GetInfo(); }
std::vector<KbButton>& GetButtons(const u32 keyboard) { return m_keyboard_handler->GetButtons(keyboard); }
KbData& GetData(const u32 keyboard) { return m_keyboard_handler->GetData(keyboard); }
KbConfig& GetConfig(const u32 keyboard) { return m_keyboard_handler->GetConfig(keyboard); }
bool IsInited() const { return m_keyboard_handler.operator bool(); }
};