..
CgBinaryFragmentProgram.cpp
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
CgBinaryProgram.h
rsx: Restore shader disassembler to working state
2021-11-05 23:55:07 +03:00
CgBinaryVertexProgram.cpp
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
FragmentProgramDecompiler.cpp
rsx: Remove noisy debug print
2021-12-24 15:13:33 +03:00
FragmentProgramDecompiler.h
rsx: Implement indexed dynamic attribute load
2021-08-24 16:52:18 +03:00
GLSLCommon.cpp
rsx: Round up 8-bit ROP output on NVIDIA cards
2022-01-17 10:28:23 +03:00
GLSLCommon.h
rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
2021-08-30 11:41:19 +03:00
GLSLTypes.h
rsx: Round up 8-bit ROP output on NVIDIA cards
2022-01-17 10:28:23 +03:00
program_state_cache2.hpp
Initial Linux Aarch64 support
2022-01-15 06:48:04 +03:00
program_util.cpp
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
program_util.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
ProgramStateCache.cpp
rsx: Avoid skipping input mask checks due to static flow control
2021-12-08 23:58:32 +03:00
ProgramStateCache.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
RSXFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
RSXVertexProgram.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
ShaderInterpreter.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
ShaderParam.h
rsx: Rewrite shader decompiler texture dispatch
2021-10-09 15:10:36 +03:00
VertexProgramDecompiler.cpp
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
VertexProgramDecompiler.h
rsx: Implement support for extended vertex programs
2021-06-28 10:52:05 +03:00