rpcsx/rpcs3/Gui/CompilerELF.h
2013-11-23 23:27:58 +01:00

49 lines
1.1 KiB
C++

#pragma once
#include "Emu/Cell/PPUOpcodes.h"
#include <wx/aui/aui.h>
#include "Loader/ELF64.h"
#include <wx/richtext/richtextctrl.h>
class CompilerELF : public FrameBase
{
wxAuiManager m_aui_mgr;
wxStatusBar& m_status_bar;
bool m_disable_scroll;
AppConnector m_app_connector;
public:
CompilerELF(wxWindow* parent);
~CompilerELF();
wxTextCtrl* asm_list;
wxTextCtrl* hex_list;
wxTextCtrl* err_list;
void MouseWheel(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnUpdate(wxCommandEvent& event);
void OnScroll(wxScrollWinEvent& event);
void UpdateScroll(bool is_hex, int orient);
void AnalyzeCode(wxCommandEvent& WXUNUSED(event))
{
DoAnalyzeCode(false);
}
void CompileCode(wxCommandEvent& WXUNUSED(event))
{
DoAnalyzeCode(true);
}
void LoadElf(wxCommandEvent& event);
void LoadElf(const wxString& path);
void SetTextStyle(const wxString& text, const wxColour& color, bool bold=false);
void SetOpStyle(const wxString& text, const wxColour& color, bool bold=true);
void DoAnalyzeCode(bool compile);
void UpdateStatus(int offset=0);
};