rpcsx/rpcs3/Emu/Io/Windows/WindowsPadHandler.h
Nekotekina e41f21abc7 Simple analog stick support (from KB)
Left stick: arrows; right stick: PgDn/PgUp (vertical) and Home/End
(horizontal)
Added L10n functions' list (copied from old distr)
Fixed "LoadShdr64 error: shstrndx too big" in ELF64 loader
Other minor changes
2014-01-14 23:03:48 +04:00

65 lines
3.6 KiB
C++

#pragma once
#include "Emu/Io/PadHandler.h"
class WindowsPadHandler
: public wxWindow
, public PadHandlerBase
{
AppConnector m_app_connector;
public:
WindowsPadHandler() : wxWindow()
{
m_app_connector.Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(WindowsPadHandler::KeyDown), (wxObject*)0, this);
m_app_connector.Connect(wxEVT_KEY_UP, wxKeyEventHandler(WindowsPadHandler::KeyUp), (wxObject*)0, this);
}
virtual void KeyDown(wxKeyEvent& event) { Key(event.GetKeyCode(), 1); event.Skip(); }
virtual void KeyUp(wxKeyEvent& event) { Key(event.GetKeyCode(), 0); event.Skip(); }
virtual void Init(const u32 max_connect)
{
memset(&m_info, 0, sizeof(PadInfo));
m_info.max_connect = max_connect;
LoadSettings();
m_info.now_connect = min<int>(GetPads().GetCount(), max_connect);
}
virtual void Close()
{
memset(&m_info, 0, sizeof(PadInfo));
m_pads.Clear();
}
void LoadSettings()
{
m_pads.Move(new Pad(
CELL_PAD_STATUS_CONNECTED, CELL_PAD_SETTING_PRESS_ON | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
CELL_PAD_DEV_TYPE_STANDARD));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerLeft.GetValue()), CELL_PAD_CTRL_LEFT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerDown.GetValue()), CELL_PAD_CTRL_DOWN));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerRight.GetValue()), CELL_PAD_CTRL_RIGHT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerUp.GetValue()), CELL_PAD_CTRL_UP));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_RETURN, CELL_PAD_CTRL_START));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerR3.GetValue()), CELL_PAD_CTRL_R3));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, static_cast<char>(Ini.PadHandlerL3.GetValue()), CELL_PAD_CTRL_L3));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_SPACE, CELL_PAD_CTRL_SELECT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerSquare.GetValue()), CELL_PAD_CTRL_SQUARE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerCross.GetValue()), CELL_PAD_CTRL_CROSS));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerCircle.GetValue()), CELL_PAD_CTRL_CIRCLE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerTriangle.GetValue()), CELL_PAD_CTRL_TRIANGLE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerR1.GetValue()), CELL_PAD_CTRL_R1));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerL1.GetValue()), CELL_PAD_CTRL_L1));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerR2.GetValue()), CELL_PAD_CTRL_R2));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, static_cast<char>(Ini.PadHandlerL2.GetValue()), CELL_PAD_CTRL_L2));
m_pads[0].m_sticks.Move(new AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, WXK_LEFT, WXK_RIGHT));
m_pads[0].m_sticks.Move(new AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, WXK_UP, WXK_DOWN));
m_pads[0].m_sticks.Move(new AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, WXK_HOME, WXK_END));
m_pads[0].m_sticks.Move(new AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, WXK_PAGEUP, WXK_PAGEDOWN));
}
};