rpcsx/rpcs3/Emu/FS/vfsDirBase.h
DH 05184d2e71 Improved GameViewer
GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
2014-02-22 04:53:06 +02:00

54 lines
1.1 KiB
C++

#pragma once
enum DirEntryFlags
{
DirEntry_TypeDir = 0x1,
DirEntry_TypeFile = 0x2,
DirEntry_TypeMask = 0x3,
DirEntry_PermWritable = 0x20,
DirEntry_PermReadable = 0x40,
DirEntry_PermExecutable = 0x80,
};
struct DirEntryInfo
{
wxString name;
u32 flags;
time_t create_time;
time_t access_time;
time_t modify_time;
DirEntryInfo()
: flags(0)
, create_time(0)
, access_time(0)
, modify_time(0)
{
}
};
class vfsDirBase
{
protected:
wxString m_cwd;
Array<DirEntryInfo> m_entries;
uint m_pos;
vfsDevice* m_device;
public:
vfsDirBase(vfsDevice* device);
virtual ~vfsDirBase();
virtual bool Open(const wxString& path);
virtual bool IsOpened() const;
virtual bool IsExists(const wxString& path) const;
virtual const Array<DirEntryInfo>& GetEntries() const;
virtual void Close();
virtual wxString GetPath() const;
virtual bool Create(const wxString& path)=0;
//virtual bool Create(const DirEntryInfo& info)=0;
virtual bool Rename(const wxString& from, const wxString& to)=0;
virtual bool Remove(const wxString& path)=0;
virtual const DirEntryInfo* Read();
};