rpcsx/rpcs3/Emu/SysCalls/lv2/SC_Lwmutex.h
Alexandro Sánchez Bach 373d189edb Merge pull request #70 from Nekotekina/rpcs3
and conflicts fixed.
2014-02-13 12:13:05 +01:00

109 lines
1.9 KiB
C++

#pragma once
#include <Utilities/SMutex.h>
// attr_protocol (waiting scheduling policy)
enum
{
// First In, First Out
SYS_SYNC_FIFO = 1,
// Priority Order
SYS_SYNC_PRIORITY = 2,
// Basic Priority Inheritance Protocol
SYS_SYNC_PRIORITY_INHERIT = 3,
// Not selected while unlocking
SYS_SYNC_RETRY = 4,
//
SYS_SYNC_ATTR_PROTOCOL_MASK = 0xF,
};
// attr_recursive (recursive locks policy)
enum
{
// Recursive locks are allowed
SYS_SYNC_RECURSIVE = 0x10,
// Recursive locks are NOT allowed
SYS_SYNC_NOT_RECURSIVE = 0x20,
//
SYS_SYNC_ATTR_RECURSIVE_MASK = 0xF0, //???
};
struct sys_lwmutex_attribute_t
{
be_t<u32> attr_protocol;
be_t<u32> attr_recursive;
union
{
char name[8];
u64 name_u64;
};
};
struct SleepQueue
{
/* struct q_rec
{
u32 tid;
u64 prio;
q_rec(u32 tid, u64 prio): tid(tid), prio(prio) {}
}; */
Array<u32> list;
SMutex m_mutex;
u64 m_name;
SleepQueue(u64 name = 0)
: m_name(name)
{
}
void push(u32 tid);
u32 pop(); // SYS_SYNC_FIFO
u32 pop_prio(); // SYS_SYNC_PRIORITY
u32 pop_prio_inherit(); // (TODO)
void invalidate(u32 tid);
};
struct sys_lwmutex_t
{
union // sys_lwmutex_variable_t
{
struct // sys_lwmutex_lock_info_t
{
/* volatile */ SMutexBE owner;
/* volatile */ be_t<u32> waiter; // not used
};
struct
{
/* volatile */ be_t<u64> all_info;
};
};
be_t<u32> attribute;
be_t<u32> recursive_count;
be_t<u32> sleep_queue;
be_t<u32> pad;
int trylock(be_t<u32> tid);
int unlock(be_t<u32> tid);
int lock(be_t<u32> tid, u64 timeout);
};
/*
class lwmutex_locker
{
mem_ptr_t<sys_lwmutex_t> m_mutex;
be_t<u32> m_id;
lwmutex_locker(mem_ptr_t<sys_lwmutex_t> lwmutex, be_t<u32> tid, u64 timeout = 0)
: m_id(tid)
, m_mutex(lwmutex)
{
if (int res = m_mutex->lock(m_id, timeout))
{
ConLog.Error("lwmutex_locker: m_mutex->lock failed(res=0x%x)", res);
Emu.Pause();
}
}
~lwmutex_locker()
{
m_mutex->unlock(m_id);
}
};*/