rpcsx/rpcs3/Emu
Arkaran99 3caff5a107 Change ModuleManager::init function.
First step to help refactor Module management.
Add every module in the static ModuleInfo list. Module without id are assigned
to 0xffff.
The init function is called after constructor and take a pointer to Module
as an input.
This pointer is used to set the Module's global pointer in its file.
2014-09-13 22:00:17 +02:00
..
ARMv7 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Audio Some warnings fixed 2014-08-30 22:35:18 +04:00
Cell Small fix 2 2014-09-13 18:25:02 +04:00
CPU Small fix 2 2014-09-13 18:25:02 +04:00
FS Remove unused include and very small refactoring. 2014-09-13 20:38:18 +02:00
HDD Some std include moved 2014-08-28 20:29:05 +04:00
Io Some warnings fixed 2014-08-30 22:35:18 +04:00
Memory Float/vector arg support for callbacks 2014-09-12 17:08:24 +04:00
RSX Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-09-12 01:16:57 +04:00
SysCalls Change ModuleManager::init function. 2014-09-13 22:00:17 +02:00
DbgCommand.cpp Include cleaning 2014-08-24 21:42:19 +04:00
DbgCommand.h Include cleaning 2014-08-24 21:42:19 +04:00
Event.cpp Include clearing 2014-08-24 00:40:04 +04:00
Event.h rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
GameInfo.h replace all instances of wxString with std::string in all cases not 2014-04-01 16:23:03 +02:00
IdManager.h Some warnings fixed, some code removed 2014-08-30 21:51:00 +04:00
System.cpp CallbackManager rewritten 2014-09-11 23:18:19 +04:00
System.h CallbackManager rewritten 2014-09-11 23:18:19 +04:00