rpcsx/rpcs3/Emu/RSX/VK/VKProgramPipeline.cpp
kd-11 1ad76ad331 rsx: Restructure programs
- Also re-enable pipeline optimizations
2018-11-30 23:51:25 +03:00

145 lines
4.9 KiB
C++

#include "stdafx.h"
#include "VKHelpers.h"
namespace vk
{
namespace glsl
{
using namespace ::glsl;
program::program(VkDevice dev, VkPipeline p, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs)
: m_device(dev), pipeline(p)
{
load_uniforms(program_domain::glsl_vertex_program, vertex_input);
load_uniforms(program_domain::glsl_vertex_program, fragment_inputs);
attribute_location_mask = 0;
vertex_attributes_mask = 0;
}
program::~program()
{
vkDestroyPipeline(m_device, pipeline, nullptr);
}
program& program::load_uniforms(program_domain domain, const std::vector<program_input>& inputs)
{
for (auto &item : inputs)
{
uniforms[item.type].push_back(item);
}
return *this;
}
bool program::has_uniform(program_input_type type, const std::string &uniform_name)
{
for (const auto &uniform : uniforms[type])
{
if (uniform.name == uniform_name)
return true;
}
return false;
}
void program::bind_uniform(const VkDescriptorImageInfo &image_descriptor, const std::string& uniform_name, VkDescriptorSet &descriptor_set)
{
for (const auto &uniform : uniforms[program_input_type::input_type_texture])
{
if (uniform.name == uniform_name)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
uniform.location, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
&image_descriptor, // pImageInfo
nullptr, // pBufferInfo
nullptr // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << uniform.location);
return;
}
}
LOG_NOTICE(RSX, "texture not found in program: %s", uniform_name.c_str());
}
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, uint32_t binding_point, VkDescriptorSet &descriptor_set)
{
bind_buffer(buffer_descriptor, binding_point, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptor_set);
}
void program::bind_uniform(const VkBufferView &buffer_view, program_input_type type, const std::string &binding_name, VkDescriptorSet &descriptor_set)
{
for (const auto &uniform : uniforms[type])
{
if (uniform.name == binding_name)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
uniform.location, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,// descriptorType
nullptr, // pImageInfo
nullptr, // pBufferInfo
&buffer_view // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << uniform.location);
return;
}
}
LOG_NOTICE(RSX, "vertex buffer not found in program: %s", binding_name.c_str());
}
void program::bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, uint32_t binding_point, VkDescriptorType type, VkDescriptorSet &descriptor_set)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
binding_point, // dstBinding
0, // dstArrayElement
1, // descriptorCount
type, // descriptorType
nullptr, // pImageInfo
&buffer_descriptor, // pBufferInfo
nullptr // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << binding_point);
}
u64 program::get_vertex_input_attributes_mask()
{
if (vertex_attributes_mask)
return vertex_attributes_mask;
for (const auto &uniform : uniforms[program_input_type::input_type_texel_buffer])
{
if (uniform.domain == program_domain::glsl_vertex_program)
{
vertex_attributes_mask |= (1ull << (uniform.location - VERTEX_BUFFERS_FIRST_BIND_SLOT));
}
}
return vertex_attributes_mask;
}
}
}