rpcsx/rpcs3/Emu/Io/Windows/WindowsPadHandler.h
DH 5753edf6ef - Improved sc function binder.
- Improved GLGSRender.
2013-06-30 11:46:29 +03:00

60 lines
2.6 KiB
C++

#pragma once
#include "Emu/Io/PadHandler.h"
class WindowsPadHandler
: public wxWindow
, public PadHandlerBase
{
AppConnector m_app_connector;
public:
WindowsPadHandler() : wxWindow()
{
m_app_connector.Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(WindowsPadHandler::KeyDown), (wxObject*)0, this);
m_app_connector.Connect(wxEVT_KEY_UP, wxKeyEventHandler(WindowsPadHandler::KeyUp), (wxObject*)0, this);
}
virtual void KeyDown(wxKeyEvent& event) { Key(event.GetKeyCode(), 1); event.Skip(); }
virtual void KeyUp(wxKeyEvent& event) { Key(event.GetKeyCode(), 0); event.Skip(); }
virtual void Init(const u32 max_connect)
{
memset(&m_info, 0, sizeof(PadInfo));
m_info.max_connect = max_connect;
LoadSettings();
m_info.now_connect = min<int>(GetPads().GetCount(), max_connect);
}
virtual void Close()
{
memset(&m_info, 0, sizeof(PadInfo));
m_pads.Clear();
}
void LoadSettings()
{
m_pads.Move(new Pad(
CELL_PAD_STATUS_CONNECTED, CELL_PAD_SETTING_PRESS_ON | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
CELL_PAD_DEV_TYPE_STANDARD));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'A', CELL_PAD_CTRL_LEFT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'S', CELL_PAD_CTRL_DOWN));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'D', CELL_PAD_CTRL_RIGHT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'W', CELL_PAD_CTRL_UP));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_RETURN, CELL_PAD_CTRL_START));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'X', CELL_PAD_CTRL_R3));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, 'Z', CELL_PAD_CTRL_L3));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL1, WXK_SPACE, CELL_PAD_CTRL_SELECT));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'K', CELL_PAD_CTRL_SQUARE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'L', CELL_PAD_CTRL_CROSS));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, ';', CELL_PAD_CTRL_CIRCLE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'O', CELL_PAD_CTRL_TRIANGLE));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'I', CELL_PAD_CTRL_R1));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'Q', CELL_PAD_CTRL_L1));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'P', CELL_PAD_CTRL_R2));
m_pads[0].m_buttons.Move(new Button(CELL_PAD_BTN_OFFSET_DIGITAL2, 'E', CELL_PAD_CTRL_L2));
}
};