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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#pragma once
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#include "vfsDevice.h"
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enum vfsDeviceType
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{
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vfsDevice_LocalFile,
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vfsDevice_HDD,
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};
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static const char* vfsDeviceTypeNames[] =
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{
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"Local",
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"HDD",
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};
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struct VFSManagerEntry
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{
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vfsDeviceType device;
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std::string device_path;
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std::string path;
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std::string mount;
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VFSManagerEntry()
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: device(vfsDevice_LocalFile)
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, device_path("")
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, path("")
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, mount("")
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{
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}
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VFSManagerEntry(const vfsDeviceType& device, const std::string& path, const std::string& mount)
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: device(device)
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, device_path("")
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, path(path)
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, mount(mount)
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{
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}
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};
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struct VFS
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{
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ArrayF<vfsDevice> m_devices;
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void Mount(const std::string& ps3_path, const std::string& local_path, vfsDevice* device);
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void UnMount(const std::string& ps3_path);
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void UnMountAll();
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vfsFileBase* OpenFile(const std::string& ps3_path, vfsOpenMode mode) const;
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vfsDirBase* OpenDir(const std::string& ps3_path) const;
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bool CreateFile(const std::string& ps3_path) const;
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bool CreateDir(const std::string& ps3_path) const;
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bool RemoveFile(const std::string& ps3_path) const;
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bool RemoveDir(const std::string& ps3_path) const;
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bool ExistsFile(const std::string& ps3_path) const;
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bool ExistsDir(const std::string& ps3_path) const;
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bool RenameFile(const std::string& ps3_path_from, const std::string& ps3_path_to) const;
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bool RenameDir(const std::string& ps3_path_from, const std::string& ps3_path_to) const;
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vfsDevice* GetDevice(const std::string& ps3_path, std::string& path) const;
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vfsDevice* GetDeviceLocal(const std::string& local_path, std::string& path) const;
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void Init(const std::string& path);
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void SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load);
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}; |