..
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
GLCompute.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLDraw.cpp
gl/vk: Scale line width & point size by resolution scaling
2021-08-17 19:29:46 +03:00
GLExecutionState.h
rsx: Restore shader disassembler to working state
2021-11-05 23:55:07 +03:00
GLFragmentProgram.cpp
gl: Alias register binding points a bit
2021-10-10 16:15:28 +03:00
GLFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLGSRender.cpp
gl: Disable shader interpreter if hardware does not support bindless textures
2021-10-27 12:30:43 +03:00
GLGSRender.h
rsx: Implement precise ZCULL stats
2021-09-06 20:04:03 +03:00
GLHelpers.cpp
rsx: Roll back some optimizations
2021-11-24 16:02:24 +03:00
GLHelpers.h
gl: Alias register binding points a bit
2021-10-10 16:15:28 +03:00
GLOverlays.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLOverlays.h
rsx: refactor rsx_utils a bit
2021-09-28 17:43:15 +03:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
GLPresent.cpp
rsx: Add some sensible fallbacks ( #11219 )
2021-12-02 16:02:08 +03:00
GLProcTable.h
Remove BOM markers
2020-12-06 15:30:12 +03:00
GLProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp
Replace gsl::span for std::span (c++20) ( #7531 )
2021-05-30 17:10:46 +03:00
GLRenderTargets.h
rsx: Improve image aspect tests
2021-12-08 23:58:32 +03:00
GLShaderInterpreter.cpp
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLShaderInterpreter.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLTextOut.h
fix some warning spam
2021-05-29 08:17:30 +02:00
GLTexture.cpp
gl: Fully drop alignment restriction for compressed textures
2022-01-02 14:29:38 +03:00
GLTexture.h
gl: Add some debug visualization to internally verify consistency
2021-06-05 21:02:14 +03:00
GLTextureCache.cpp
BufferUtils: refactoring
2021-12-21 23:28:09 +03:00
GLTextureCache.h
rsx: Improve image aspect tests
2021-12-08 23:58:32 +03:00
GLVertexBuffers.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLVertexProgram.cpp
rsx: Handle floating point shenanigans
2021-12-22 22:08:53 +03:00
GLVertexProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00