rpcsx/rpcs3/rpcs3qt/gui_settings.cpp
2023-07-23 17:06:59 +03:00

338 lines
11 KiB
C++

#include "gui_settings.h"
#include "qt_utils.h"
#include "localized.h"
#include "Emu/System.h"
#include <QCheckBox>
#include <QCoreApplication>
#include <QMessageBox>
#include <thread>
LOG_CHANNEL(cfg_log, "CFG");
namespace gui
{
QString stylesheet;
QString get_game_list_column_name(game_list_columns col)
{
switch (col)
{
case game_list_columns::icon:
return "column_icon";
case game_list_columns::name:
return "column_name";
case game_list_columns::serial:
return "column_serial";
case game_list_columns::firmware:
return "column_firmware";
case game_list_columns::version:
return "column_version";
case game_list_columns::category:
return "column_category";
case game_list_columns::path:
return "column_path";
case game_list_columns::move:
return "column_move";
case game_list_columns::resolution:
return "column_resolution";
case game_list_columns::sound:
return "column_sound";
case game_list_columns::parental:
return "column_parental";
case game_list_columns::last_play:
return "column_last_play";
case game_list_columns::playtime:
return "column_playtime";
case game_list_columns::compat:
return "column_compat";
case game_list_columns::dir_size:
return "column_dir_size";
case game_list_columns::count:
return "";
}
fmt::throw_exception("get_game_list_column_name: Invalid column");
}
QString get_trophy_list_column_name(trophy_list_columns col)
{
switch (col)
{
case trophy_list_columns::icon:
return "trophy_column_icon";
case trophy_list_columns::name:
return "trophy_column_name";
case trophy_list_columns::description:
return "trophy_column_description";
case trophy_list_columns::type:
return "trophy_column_type";
case trophy_list_columns::is_unlocked:
return "trophy_column_is_unlocked";
case trophy_list_columns::id:
return "trophy_column_id";
case trophy_list_columns::platinum_link:
return "trophy_column_platinum_link";
case trophy_list_columns::time_unlocked:
return "trophy_column_time_unlocked";
case trophy_list_columns::count:
return "";
}
fmt::throw_exception("get_trophy_list_column_name: Invalid column");
}
QString get_trophy_game_list_column_name(trophy_game_list_columns col)
{
switch (col)
{
case trophy_game_list_columns::icon:
return "trophy_game_column_icon";
case trophy_game_list_columns::name:
return "trophy_game_column_name";
case trophy_game_list_columns::progress:
return "trophy_game_column_progress";
case trophy_game_list_columns::count:
return "";
}
fmt::throw_exception("get_trophy_game_list_column_name: Invalid column");
}
}
gui_settings::gui_settings(QObject* parent) : settings(parent)
{
m_settings.reset(new QSettings(ComputeSettingsDir() + gui::Settings + ".ini", QSettings::Format::IniFormat, parent));
}
QStringList gui_settings::GetGameListCategoryFilters(bool is_list_mode) const
{
QStringList filterList;
if (GetCategoryVisibility(Category::HDD_Game, is_list_mode)) filterList.append(cat::cat_hdd_game);
if (GetCategoryVisibility(Category::Disc_Game, is_list_mode)) filterList.append(cat::cat_disc_game);
if (GetCategoryVisibility(Category::PS1_Game, is_list_mode)) filterList.append(cat::cat_ps1_game);
if (GetCategoryVisibility(Category::PS2_Game, is_list_mode)) filterList.append(cat::ps2_games);
if (GetCategoryVisibility(Category::PSP_Game, is_list_mode)) filterList.append(cat::psp_games);
if (GetCategoryVisibility(Category::Home, is_list_mode)) filterList.append(cat::cat_home);
if (GetCategoryVisibility(Category::Media, is_list_mode)) filterList.append(cat::media);
if (GetCategoryVisibility(Category::Data, is_list_mode)) filterList.append(cat::data);
if (GetCategoryVisibility(Category::Unknown_Cat, is_list_mode)) filterList.append(cat::cat_unknown);
if (GetCategoryVisibility(Category::Others, is_list_mode)) filterList.append(cat::others);
return filterList;
}
bool gui_settings::GetCategoryVisibility(int cat, bool is_list_mode) const
{
const gui_save value = GetGuiSaveForCategory(cat, is_list_mode);
return GetValue(value).toBool();
}
void gui_settings::SetCategoryVisibility(int cat, bool val, bool is_list_mode) const
{
const gui_save value = GetGuiSaveForCategory(cat, is_list_mode);
SetValue(value, val);
}
void gui_settings::ShowBox(QMessageBox::Icon icon, const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr, bool always_on_top = false)
{
const std::string dialog_type = icon != QMessageBox::Information ? "Confirmation" : "Info";
const bool has_gui_setting = !entry.name.isEmpty();
if (has_gui_setting && !GetValue(entry).toBool())
{
cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, entry.name);
return;
}
const QFlags<QMessageBox::StandardButton> buttons = icon != QMessageBox::Information ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok;
QMessageBox mb(icon, title, text, buttons, parent, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | (always_on_top ? Qt::WindowStaysOnTopHint : Qt::Widget));
mb.setTextFormat(Qt::RichText);
if (has_gui_setting && icon != QMessageBox::Critical)
{
mb.setCheckBox(new QCheckBox(tr("Don't show again")));
}
connect(&mb, &QMessageBox::finished, [&](int res)
{
if (result)
{
*result = res;
}
const auto checkBox = mb.checkBox();
if (checkBox && checkBox->isChecked())
{
SetValue(entry, false);
cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, entry.name);
}
});
mb.exec();
}
void gui_settings::ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr)
{
ShowBox(QMessageBox::Question, title, text, entry, result, parent, true);
}
void gui_settings::ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent = nullptr)
{
ShowBox(QMessageBox::Information, title, text, entry, nullptr, parent, false);
}
bool gui_settings::GetBootConfirmation(QWidget* parent, const gui_save& gui_save_entry)
{
while (Emu.GetStatus(false) == system_state::stopping)
{
QCoreApplication::processEvents();
std::this_thread::sleep_for(16ms);
}
if (!Emu.IsStopped())
{
QString title = tr("Close Running Game?");
QString message = tr("Performing this action will close the current game.<br>Do you really want to continue?<br><br>Any unsaved progress will be lost!<br>");
if (gui_save_entry == gui::ib_confirm_boot)
{
message = tr("Booting another game will close the current game.<br>Do you really want to boot another game?<br><br>Any unsaved progress will be lost!<br>");
}
else if (gui_save_entry == gui::ib_confirm_exit)
{
title = tr("Exit RPCS3?");
message = tr("A game is currently running. Do you really want to close RPCS3?<br><br>Any unsaved progress will be lost!<br>");
}
int result = QMessageBox::Yes;
ShowBox(QMessageBox::Question, title, message, gui_save_entry, &result, parent);
if (result != QMessageBox::Yes)
{
return false;
}
cfg_log.notice("User accepted to stop the current emulation.");
}
return true;
}
void gui_settings::SetTrophyGamelistColVisibility(gui::trophy_game_list_columns col, bool val) const
{
SetValue(GetGuiSaveForTrophyGameColumn(col), val);
}
void gui_settings::SetTrophylistColVisibility(gui::trophy_list_columns col, bool val) const
{
SetValue(GetGuiSaveForTrophyColumn(col), val);
}
void gui_settings::SetGamelistColVisibility(gui::game_list_columns col, bool val) const
{
SetValue(GetGuiSaveForGameColumn(col), val);
}
void gui_settings::SetCustomColor(int col, const QColor& val) const
{
SetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color), val);
}
logs::level gui_settings::GetLogLevel() const
{
return logs::level(GetValue(gui::l_level).toUInt());
}
bool gui_settings::GetTrophyGamelistColVisibility(gui::trophy_game_list_columns col) const
{
return GetValue(GetGuiSaveForTrophyGameColumn(col)).toBool();
}
bool gui_settings::GetTrophylistColVisibility(gui::trophy_list_columns col) const
{
return GetValue(GetGuiSaveForTrophyColumn(col)).toBool();
}
bool gui_settings::GetGamelistColVisibility(gui::game_list_columns col) const
{
return GetValue(GetGuiSaveForGameColumn(col)).toBool();
}
QColor gui_settings::GetCustomColor(int col) const
{
return GetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color)).value<QColor>();
}
QStringList gui_settings::GetStylesheetEntries() const
{
const QStringList name_filter = QStringList("*.qss");
QStringList res = gui::utils::get_dir_entries(m_settings_dir, name_filter);
#if !defined(_WIN32)
// Makes stylesheets load if using AppImage (App Bundle) or installed to /usr/bin
#ifdef __APPLE__
QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/";
#else
QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/";
#ifdef DATADIR
const QString data_dir = (DATADIR);
res.append(gui::utils::get_dir_entries(data_dir + "/GuiConfigs/", name_filter));
#endif
#endif
res.append(gui::utils::get_dir_entries(QCoreApplication::applicationDirPath() + "/GuiConfigs/", name_filter));
res.append(gui::utils::get_dir_entries(platformStylesheetDir, name_filter));
res.removeDuplicates();
#endif
res.sort();
return res;
}
QSize gui_settings::SizeFromSlider(int pos)
{
return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos);
}
gui_save gui_settings::GetGuiSaveForTrophyGameColumn(gui::trophy_game_list_columns col)
{
return gui_save{ gui::trophy, "visibility_" + gui::get_trophy_game_list_column_name(col), true };
}
gui_save gui_settings::GetGuiSaveForTrophyColumn(gui::trophy_list_columns col)
{
return gui_save{ gui::trophy, "visibility_" + gui::get_trophy_list_column_name(col), true };
}
gui_save gui_settings::GetGuiSaveForGameColumn(gui::game_list_columns col)
{
// hide sound format, parental level, firmware version and path by default
const bool show = col != gui::game_list_columns::sound && col != gui::game_list_columns::parental && col != gui::game_list_columns::firmware && col != gui::game_list_columns::path;
return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(col), show };
}
gui_save gui_settings::GetGuiSaveForCategory(int cat, bool is_list_mode)
{
switch (cat)
{
case Category::HDD_Game: return is_list_mode ? gui::cat_hdd_game : gui::grid_cat_hdd_game;
case Category::Disc_Game: return is_list_mode ? gui::cat_disc_game : gui::grid_cat_disc_game;
case Category::Home: return is_list_mode ? gui::cat_home : gui::grid_cat_home;
case Category::PS1_Game: return is_list_mode ? gui::cat_ps1_game : gui::grid_cat_ps1_game;
case Category::PS2_Game: return is_list_mode ? gui::cat_ps2_game : gui::grid_cat_ps2_game;
case Category::PSP_Game: return is_list_mode ? gui::cat_psp_game : gui::grid_cat_psp_game;
case Category::Media: return is_list_mode ? gui::cat_audio_video : gui::grid_cat_audio_video;
case Category::Data: return is_list_mode ? gui::cat_game_data : gui::grid_cat_game_data;
case Category::Unknown_Cat: return is_list_mode ? gui::cat_unknown : gui::grid_cat_unknown;
case Category::Others: return is_list_mode ? gui::cat_other : gui::grid_cat_other;
default:
cfg_log.warning("GetGuiSaveForCategory: wrong cat <%d>", cat);
return {};
}
}