rpcsx/rpcs3/rpcs3qt/game_list_frame.h

189 lines
6.3 KiB
C++

#pragma once
#include "game_list.h"
#include "custom_dock_widget.h"
#include "gui_save.h"
#include "shortcut_utils.h"
#include "Utilities/lockless.h"
#include "Utilities/mutex.h"
#include "Emu/config_mode.h"
#include <QMainWindow>
#include <QToolBar>
#include <QStackedWidget>
#include <QSet>
#include <QTableWidgetItem>
#include <QFutureWatcher>
#include <QTimer>
#include <memory>
#include <set>
class game_list_table;
class game_list_grid;
class gui_settings;
class emu_settings;
class persistent_settings;
class progress_dialog;
class game_list_frame : public custom_dock_widget
{
Q_OBJECT
public:
explicit game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent = nullptr);
~game_list_frame();
/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
void Refresh(const bool from_drive = false, const bool scroll_after = true);
/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
void ToggleCategoryFilter(const QStringList& categories, bool show);
/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
void LoadSettings();
/** Saves settings. Public so that main frame can save this when a caching of column widths is needed for settings backup */
void SaveSettings();
/** Resize Gamelist Icons to size given by slider position */
void ResizeIcons(const int& slider_pos);
/** Repaint Gamelist Icons with new background color */
void RepaintIcons(const bool& from_settings = false);
void SetShowHidden(bool show);
game_compatibility* GetGameCompatibility() const { return m_game_compat; }
const QList<game_info>& GetGameInfo() const;
void CreateShortcuts(const game_info& gameinfo, const std::set<gui::utils::shortcut_location>& locations);
bool IsEntryVisible(const game_info& game, bool search_fallback = false) const;
public Q_SLOTS:
void BatchCreatePPUCaches();
void BatchRemovePPUCaches();
void BatchRemoveSPUCaches();
void BatchRemoveCustomConfigurations();
void BatchRemoveCustomPadConfigurations();
void BatchRemoveShaderCaches();
void SetListMode(const bool& is_list);
void SetSearchText(const QString& text);
void SetShowCompatibilityInGrid(bool show);
void SetShowCustomIcons(bool show);
void SetPlayHoverGifs(bool play);
void FocusAndSelectFirstEntryIfNoneIs();
private Q_SLOTS:
void OnParsingFinished();
void OnRefreshFinished();
void OnCompatFinished();
void OnColClicked(int col);
void ShowContextMenu(const QPoint &pos);
void doubleClickedSlot(QTableWidgetItem *item);
void doubleClickedSlot(const game_info& game);
void ItemSelectionChangedSlot();
Q_SIGNALS:
void GameListFrameClosed();
void NotifyGameSelection(const game_info& game);
void RequestBoot(const game_info& game, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "", const std::string& savestate = "");
void RequestIconSizeChange(const int& val);
void NotifyEmuSettingsChange();
void FocusToSearchBar();
protected:
/** Override inherited method from Qt to allow signalling when close happened.*/
void closeEvent(QCloseEvent* event) override;
bool eventFilter(QObject *object, QEvent *event) override;
private:
void push_path(const std::string& path, std::vector<std::string>& legit_paths);
void ShowCustomConfigIcon(const game_info& game);
bool SearchMatchesApp(const QString& name, const QString& serial, bool fallback = false) const;
bool RemoveCustomConfiguration(const std::string& title_id, const game_info& game = nullptr, bool is_interactive = false);
bool RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game = nullptr, bool is_interactive = false);
bool RemoveShadersCache(const std::string& base_dir, bool is_interactive = false);
bool RemovePPUCache(const std::string& base_dir, bool is_interactive = false);
bool RemoveSPUCache(const std::string& base_dir, bool is_interactive = false);
void RemoveHDD1Cache(const std::string& base_dir, const std::string& title_id, bool is_interactive = false);
static bool CreatePPUCache(const std::string& path, const std::string& serial = {});
static bool CreatePPUCache(const game_info& game);
static std::string GetCacheDirBySerial(const std::string& serial);
static std::string GetDataDirBySerial(const std::string& serial);
std::string CurrentSelectionPath();
game_info GetGameInfoByMode(const QTableWidgetItem* item) const;
static game_info GetGameInfoFromItem(const QTableWidgetItem* item);
void WaitAndAbortRepaintThreads();
void WaitAndAbortSizeCalcThreads();
// Which widget we are displaying depends on if we are in grid or list mode.
QMainWindow* m_game_dock = nullptr;
QStackedWidget* m_central_widget = nullptr;
// Game Grid
game_list_grid* m_game_grid = nullptr;
// Game List
game_list_table* m_game_list = nullptr;
game_compatibility* m_game_compat = nullptr;
progress_dialog* m_progress_dialog = nullptr;
QTimer* m_progress_dialog_timer = nullptr;
QList<QAction*> m_columnActs;
Qt::SortOrder m_col_sort_order{};
int m_sort_column{};
bool m_initial_refresh_done = false;
QMap<QString, QString> m_notes;
QMap<QString, QString> m_titles;
// Categories
QStringList m_category_filters;
QStringList m_grid_category_filters;
// List Mode
bool m_is_list_layout = true;
bool m_old_layout_is_list = true;
// Data
std::shared_ptr<gui_settings> m_gui_settings;
std::shared_ptr<emu_settings> m_emu_settings;
std::shared_ptr<persistent_settings> m_persistent_settings;
QList<game_info> m_game_data;
struct path_entry
{
std::string path;
bool is_disc{};
bool is_from_yml{};
};
std::vector<path_entry> m_path_entries;
shared_mutex m_path_mutex;
std::set<std::string> m_path_list;
QSet<QString> m_serials;
QMutex m_games_mutex;
lf_queue<game_info> m_games;
const std::array<int, 1> m_parsing_threads{0};
QFutureWatcher<void> m_parsing_watcher;
QFutureWatcher<void> m_refresh_watcher;
QSet<QString> m_hidden_list;
bool m_show_hidden{false};
// Search
QString m_search_text;
// Icon Size
int m_icon_size_index = 0;
// Icons
QColor m_icon_color;
QSize m_icon_size;
qreal m_margin_factor;
qreal m_text_factor;
bool m_draw_compat_status_to_grid = false;
bool m_show_custom_icons = true;
bool m_play_hover_movies = true;
};