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152 lines
3.5 KiB
C++
152 lines
3.5 KiB
C++
#include "stdafx.h"
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#include "game_list.h"
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#include "movie_item.h"
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#include <QApplication>
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#include <QHeaderView>
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#include <QMenu>
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game_list::game_list() : QTableWidget(), game_list_base()
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{
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m_icon_ready_callback = [this](const game_info& game)
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{
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Q_EMIT IconReady(game);
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};
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}
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void game_list::create_header_actions(QList<QAction*>& actions, std::function<bool(int)> get_visibility, std::function<void(int, bool)> set_visibility)
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{
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ensure(get_visibility);
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ensure(set_visibility);
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horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(horizontalHeader(), &QHeaderView::customContextMenuRequested, this, [this, &actions](const QPoint& pos)
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{
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QMenu* configure = new QMenu(this);
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configure->addActions(actions);
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configure->exec(horizontalHeader()->viewport()->mapToGlobal(pos));
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});
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for (int col = 0; col < actions.count(); ++col)
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{
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actions[col]->setCheckable(true);
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connect(actions[col], &QAction::triggered, this, [this, &actions, get_visibility, set_visibility, col](bool checked)
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{
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if (!checked) // be sure to have at least one column left so you can call the context menu at all time
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{
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int c = 0;
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for (int i = 0; i < actions.count(); ++i)
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{
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if (get_visibility(i) && ++c > 1)
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break;
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}
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if (c < 2)
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{
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actions[col]->setChecked(true); // re-enable the checkbox if we don't change the actual state
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return;
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}
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}
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setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
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set_visibility(col, checked);
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if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
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{
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fix_narrow_columns();
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}
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});
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const bool vis = get_visibility(col);
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actions[col]->setChecked(vis);
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setColumnHidden(col, !vis);
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}
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}
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void game_list::clear_list()
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{
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m_last_hover_item = nullptr;
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clearSelection();
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clearContents();
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}
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void game_list::fix_narrow_columns()
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{
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QApplication::processEvents();
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// handle columns (other than the icon column) that have zero width after showing them (stuck between others)
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for (int col = 1; col < columnCount(); ++col)
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{
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if (isColumnHidden(col))
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{
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continue;
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}
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if (columnWidth(col) <= horizontalHeader()->minimumSectionSize())
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{
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setColumnWidth(col, horizontalHeader()->minimumSectionSize());
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}
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}
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}
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void game_list::mousePressEvent(QMouseEvent *event)
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{
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if (QTableWidgetItem* item = itemAt(event->pos()); !item || !item->data(Qt::UserRole).isValid())
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{
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clearSelection();
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setCurrentItem(nullptr); // Needed for currentItemChanged
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}
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QTableWidget::mousePressEvent(event);
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}
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void game_list::mouseMoveEvent(QMouseEvent *event)
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{
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movie_item* new_item = static_cast<movie_item*>(itemAt(event->pos()));
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if (new_item != m_last_hover_item)
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{
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if (m_last_hover_item)
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{
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m_last_hover_item->set_active(false);
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}
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if (new_item)
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{
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new_item->set_active(true);
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}
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}
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m_last_hover_item = new_item;
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}
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void game_list::keyPressEvent(QKeyEvent* event)
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{
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const auto modifiers = event->modifiers();
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if (modifiers == Qt::ControlModifier && event->key() == Qt::Key_F && !event->isAutoRepeat())
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{
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Q_EMIT FocusToSearchBar();
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return;
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}
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QTableWidget::keyPressEvent(event);
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}
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void game_list::leaveEvent(QEvent */*event*/)
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{
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if (m_last_hover_item)
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{
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m_last_hover_item->set_active(false);
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m_last_hover_item = nullptr;
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}
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}
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void game_list::FocusAndSelectFirstEntryIfNoneIs()
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{
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if (QTableWidgetItem* item = itemAt(0, 0); item && selectedIndexes().isEmpty())
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{
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setCurrentItem(item);
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}
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setFocus();
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}
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