rpcsx/rpcs3/Emu/RSX/VK
Talkashie dabb2cc9a0
Fix typos, improve consistency
Fixes typos where spelling or grammar is objectively wrong.
Changes wording and capitalization in some areas to be more consistent with other areas.
2023-07-28 13:09:06 +03:00
..
upscalers Remove whitespace 2023-02-15 08:58:02 +01:00
vkutils Fix typos, improve consistency 2023-07-28 13:09:06 +03:00
VKAsyncScheduler.cpp vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
VKAsyncScheduler.h vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
VKCommandStream.cpp rsx/vk: Redesign how conditional rendering hints work 2022-05-20 16:29:27 +03:00
VKCommandStream.h vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
VKCommonDecompiler.cpp llvm: fix submodule path 2023-04-07 18:25:59 +02:00
VKCommonDecompiler.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKCompute.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKCompute.h vk: Unify descriptor allocation 2023-05-30 16:50:08 +03:00
VKDMA.cpp Windows: log more descriptive errors 2023-03-04 18:34:56 +01:00
VKDMA.h vk: Fix slow bo upload + copy when using RADV 2021-05-27 22:49:13 +03:00
VKDraw.cpp rsx: Fix shader interpreter 2023-07-04 09:31:51 +03:00
VKFormats.cpp vk: Integrate custom border colors when supported 2023-05-23 14:37:13 +03:00
VKFormats.h vk: Avoid loading the whole dynamic state properties if only the shader changed 2023-01-11 16:48:53 +03:00
VKFragmentProgram.cpp rsx: Fix the default shadow codegen path 2023-07-09 19:33:48 +03:00
VKFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VKFramebuffer.cpp vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKFramebuffer.h vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKGSRender.cpp Fix typos, improve consistency 2023-07-28 13:09:06 +03:00
VKGSRender.h vk: Update async compute (fast) to use the new sync API 2023-06-22 14:59:58 +03:00
VKGSRenderTypes.hpp vk: Do not hard-sync on first sign of fragmentation 2023-06-14 01:12:11 +03:00
VKHelpers.cpp vk: Do not hard-sync on first sign of fragmentation 2023-06-14 01:12:11 +03:00
VKHelpers.h vk: Add explicit sync when doing copy_image_to_buffer 2023-06-27 16:41:30 +03:00
VKMemAlloc.cpp Make compile with msvc, clang and gcc on Windows 2023-07-11 21:40:30 +03:00
VKOverlays.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKOverlays.h vk: Unify descriptor allocation 2023-05-30 16:50:08 +03:00
VKPipelineCompiler.cpp vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers 2021-05-30 22:35:34 +03:00
VKPipelineCompiler.h rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
VKPresent.cpp vk/gl: Fix debug overlay stats 2023-07-04 09:31:51 +03:00
VKProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
VKProgramPipeline.cpp Optimize basic descriptor batching 2021-09-28 17:43:15 +03:00
VKProgramPipeline.h vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
VKQueryPool.cpp vk: Latch query copy requests to reduce number of vulkan commands used 2023-06-16 15:29:36 +03:00
VKQueryPool.h vk: Latch query copy requests to reduce number of vulkan commands used 2023-06-16 15:29:36 +03:00
VKRenderPass.cpp vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKRenderPass.h vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKRenderTargets.cpp vk: Cleaner approach to object lifetime management 2023-06-10 02:54:16 +03:00
VKRenderTargets.h vk: Add explicit sync when doing copy_image_to_buffer 2023-06-27 16:41:30 +03:00
VKResolveHelper.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKResolveHelper.h vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKResourceManager.cpp vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKResourceManager.h vk: Restructure gpu labels and add them as an event backend 2023-06-30 18:38:14 +03:00
VKShaderInterpreter.cpp vk: Fix descriptor-related crashes 2023-05-30 16:50:08 +03:00
VKShaderInterpreter.h vk: Unify descriptor allocation 2023-05-30 16:50:08 +03:00
VKTextOut.h vk: Refactor descriptor handling 2023-05-30 16:50:08 +03:00
VKTexture.cpp vk: Don't load depth-stencil textures on the transfer queue 2023-07-12 03:20:08 +03:00
VKTextureCache.cpp rsx: Force compatibility checks when applying fast-path optimizations 2023-07-04 09:31:51 +03:00
VKTextureCache.h rsx: Implement GPU copy ellision through coordinate transform 2023-07-04 09:31:51 +03:00
VKVertexBuffers.cpp rsx: Drop format information from the vertex cache and use a simpler model that is much faster 2023-06-10 01:36:10 +03:00
VKVertexProgram.cpp rsx: Force position invariance on GPUs where it matters 2022-10-24 00:49:44 +03:00
VKVertexProgram.h rsx: Relocatable transform constants 2022-03-26 16:10:18 +03:00
VulkanAPI.h vk: Drop deprecated (239) and removed (240) header 2023-01-28 01:26:12 +01:00