rpcsx/rpcs3/Emu/RSX/Overlays/overlay_osk.h
Megamouse 73dba6d6e0 overlays: do not play sounds on fast auto repeat
Currently there's a nasty sound stakkato going on if you keep the dpad pressed to the left in the home menu for example.
2023-05-20 18:27:26 +02:00

152 lines
4 KiB
C++

#pragma once
#include "overlays.h"
#include "overlay_edit_text.hpp"
#include "overlay_cursor.h"
#include "overlay_osk_panel.h"
#include "Emu/Cell/Modules/cellOskDialog.h"
namespace rsx
{
namespace overlays
{
struct osk_dialog : public user_interface, public OskDialogBase
{
enum border_flags
{
top = 1,
bottom = 2,
left = 4,
right = 8,
start_cell = top | bottom | left,
end_cell = top | bottom | right,
middle_cell = top | bottom,
default_cell = top | bottom | left | right
};
struct cell
{
position2u pos;
color4f backcolor{};
border_flags flags = default_cell;
button_flags button_flag = button_flags::_default;
bool selected = false;
bool enabled = false;
std::vector<std::vector<std::u32string>> outputs;
callback_t callback;
};
// Mutex for interaction between overlay and cellOskDialog
shared_mutex m_preview_mutex;
// Base UI configuration
bool m_use_separate_windows = false;
bool m_show_panel = true;
osk_window_layout m_layout = {};
osk_window_layout m_input_layout = {}; // Only used with separate windows
osk_window_layout m_panel_layout = {}; // Only used with separate windows
u32 m_input_field_window_width = 0; // Only used with separate windows
f32 m_scaling = 1.0f;
// Base UI
overlay_element m_input_frame;
overlay_element m_panel_frame;
overlay_element m_background;
label m_title;
edit_text m_preview;
image_button m_btn_accept;
image_button m_btn_cancel;
image_button m_btn_shift;
image_button m_btn_space;
image_button m_btn_delete;
// Pointer
cursor_item m_pointer{};
// Analog movement
u16 m_x_input_pos = 0;
u16 m_y_input_pos = 0;
u16 m_x_panel_pos = 0;
u16 m_y_panel_pos = 0;
// Grid
u16 cell_size_x = 0;
u16 cell_size_y = 0;
u16 num_columns = 0;
u16 num_rows = 0;
std::vector<u32> num_shift_layers_by_charset;
u32 selected_x = 0;
u32 selected_y = 0;
u32 selected_z = 0;
u32 m_selected_charset = 0;
std::vector<cell> m_grid;
// Password mode (****)
bool m_password_mode = false;
// Fade in/out
animation_color_interpolate fade_animation;
bool m_reset_pulse = false;
overlay_element m_key_pulse_cache; // Let's use this to store the pulse offset of the key, since we don't seem to cache the keys themselves.
bool m_update = true;
compiled_resource m_cached_resource;
u32 flags = 0;
u32 char_limit = umax;
std::vector<osk_panel> m_panels;
usz m_panel_index = 0;
osk_dialog();
~osk_dialog() override = default;
void Create(const osk_params& params) override;
void Close(s32 status) override;
void Clear(bool clear_all_data) override;
void SetText(const std::u16string& text) override;
void Insert(const std::u16string& text) override;
void initialize_layout(const std::u32string& title, const std::u32string& initial_text);
void add_panel(const osk_panel& panel);
void step_panel(bool next_panel);
void update_panel();
void update_layout();
void update() override;
void update_controls();
void update_selection_by_index(u32 index);
void set_visible(bool visible);
void on_button_pressed(pad_button button_press, bool is_auto_repeat) override;
void on_key_pressed(u32 led, u32 mkey, u32 key_code, u32 out_key_code, bool pressed, std::u32string key) override;
void on_text_changed();
void on_default_callback(const std::u32string& str);
void on_shift(const std::u32string&);
void on_layer(const std::u32string&);
void on_space(const std::u32string&);
void on_backspace(const std::u32string&);
void on_delete(const std::u32string&);
void on_enter(const std::u32string&);
void on_move_cursor(const std::u32string&, edit_text::direction dir);
std::u32string get_placeholder() const;
std::pair<u32, u32> get_cell_geometry(u32 index);
template <typename T>
u16 get_scaled(T val)
{
return static_cast<u16>(static_cast<f32>(val) * m_scaling);
}
compiled_resource get_compiled() override;
};
}
}