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https://github.com/RPCSX/rpcsx.git
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209 lines
6 KiB
C++
209 lines
6 KiB
C++
#pragma once
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#include "overlays.h"
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#include "Emu/IdManager.h"
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#include "Utilities/mutex.h"
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#include "Utilities/Thread.h"
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#include "Utilities/Timer.h"
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#include <deque>
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#include <set>
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namespace rsx
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{
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namespace overlays
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{
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struct overlay;
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class display_manager
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{
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private:
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atomic_t<u32> m_uid_ctr = 0;
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std::vector<std::shared_ptr<overlay>> m_iface_list;
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std::vector<std::shared_ptr<overlay>> m_dirty_list;
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shared_mutex m_list_mutex;
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std::vector<u32> m_uids_to_remove;
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std::vector<u32> m_type_ids_to_remove;
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bool remove_type(u32 type_id);
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bool remove_uid(u32 uid);
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void cleanup_internal();
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void on_overlay_activated(const std::shared_ptr<overlay>& item);
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void on_overlay_removed(const std::shared_ptr<overlay>& item);
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public:
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// Disable default construction to make it conditionally available in g_fxo
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explicit display_manager(int) noexcept;
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~display_manager();
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// Adds an object to the internal list. Optionally removes other objects of the same type.
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// Original handle loses ownership but a usable pointer is returned
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template <typename T>
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std::shared_ptr<T> add(std::shared_ptr<T>& entry, bool remove_existing = true)
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{
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std::lock_guard lock(m_list_mutex);
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entry->uid = m_uid_ctr.fetch_add(1);
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entry->type_index = id_manager::typeinfo::get_index<T>();
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if (remove_existing)
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{
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for (auto It = m_iface_list.begin(); It != m_iface_list.end(); It++)
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{
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if (It->get()->type_index == entry->type_index)
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{
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// Replace
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m_dirty_list.push_back(std::move(*It));
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*It = std::move(entry);
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return std::static_pointer_cast<T>(*It);
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}
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}
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}
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m_iface_list.push_back(std::move(entry));
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on_overlay_activated(m_iface_list.back());
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return std::static_pointer_cast<T>(m_iface_list.back());
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}
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// Allocates object and adds to internal list. Returns pointer to created object
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template <typename T, typename ...Args>
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std::shared_ptr<T> create(Args&&... args)
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{
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auto object = std::make_shared<T>(std::forward<Args>(args)...);
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return add(object);
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}
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// Removes item from list if it matches the uid
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void remove(u32 uid);
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// Removes all objects of this type from the list
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template <typename T>
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void remove()
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{
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const auto type_id = id_manager::typeinfo::get_index<T>();
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if (m_list_mutex.try_lock())
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{
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remove_type(type_id);
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m_list_mutex.unlock();
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}
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else
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{
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m_type_ids_to_remove.push_back(type_id);
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}
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}
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// True if any visible elements to draw exist
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bool has_visible() const
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{
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return !m_iface_list.empty();
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}
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// True if any elements have been deleted but their resources may not have been cleaned up
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bool has_dirty() const
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{
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return !m_dirty_list.empty();
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}
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// Returns current list for reading. Caller must ensure synchronization by first locking the list
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const std::vector<std::shared_ptr<overlay>>& get_views() const
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{
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return m_iface_list;
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}
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// Returns current list of removed objects not yet deallocated for reading.
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// Caller must ensure synchronization by first locking the list
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const std::vector<std::shared_ptr<overlay>>& get_dirty() const
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{
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return m_dirty_list;
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}
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// Deallocate object. Object must first be removed via the remove() functions
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void dispose(const std::vector<u32>& uids);
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// Returns pointer to the object matching the given uid
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std::shared_ptr<overlay> get(u32 uid);
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// Returns pointer to the first object matching the given type
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template <typename T>
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std::shared_ptr<T> get()
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{
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reader_lock lock(m_list_mutex);
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const auto type_id = id_manager::typeinfo::get_index<T>();
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for (const auto& iface : m_iface_list)
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{
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if (iface->type_index == type_id)
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{
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return std::static_pointer_cast<T>(iface);
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}
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}
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return {};
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}
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// Lock for read-only access (BasicLockable)
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void lock();
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// Release read-only lock (BasicLockable). May perform internal cleanup before returning
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void unlock();
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// Enable input thread attach to the specified interface
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void attach_thread_input(
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u32 uid, // The input target
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const std::string_view& name, // The name of the target
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std::function<void()> on_input_loop_enter = nullptr, // [optional] What to do before running the input routine
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std::function<void(s32)> on_input_loop_exit = nullptr, // [optional] What to do with the result if any
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std::function<s32()> input_loop_override = nullptr); // [optional] What to do during the input loop. By default calls user_interface::run_input_loop
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private:
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struct overlay_input_thread
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{
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static constexpr auto thread_name = "Overlay Input Thread"sv;
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};
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struct input_thread_context_t
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{
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// Ctor
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input_thread_context_t(
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const std::string_view& name,
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std::shared_ptr<user_interface> iface,
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std::function<void()> on_input_loop_enter,
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std::function<void(s32)> on_input_loop_exit,
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std::function<s32()> input_loop_override)
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: name(name)
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, target(iface)
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, input_loop_prologue(on_input_loop_enter)
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, input_loop_epilogue(on_input_loop_exit)
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, input_loop_override(input_loop_override)
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, prologue_completed(false)
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{}
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// Attributes
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std::string_view name;
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std::shared_ptr<user_interface> target;
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std::function<void()> input_loop_prologue;
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std::function<void(s32)> input_loop_epilogue;
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std::function<s32()> input_loop_override;
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// Runtime stats
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bool prologue_completed;
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};
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lf_queue<input_thread_context_t> m_input_token_stack;
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atomic_t<bool> m_input_thread_abort = false;
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atomic_t<bool> m_input_thread_interrupted = false;
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shared_mutex m_input_stack_guard;
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std::shared_ptr<named_thread<overlay_input_thread>> m_input_thread;
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void input_thread_loop();
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};
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}
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}
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