rpcsx/rpcs3/Emu/RSX/GSFrameBase.h
2023-01-21 09:11:53 +01:00

36 lines
1 KiB
C++

#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include <vector>
#include "display.h"
class GSFrameBase
{
public:
GSFrameBase() = default;
GSFrameBase(const GSFrameBase&) = delete;
virtual ~GSFrameBase() = default;
virtual void close() = 0;
virtual bool shown() = 0;
virtual void hide() = 0;
virtual void show() = 0;
virtual void toggle_fullscreen() = 0;
virtual void delete_context(draw_context_t ctx) = 0;
virtual draw_context_t make_context() = 0;
virtual void set_current(draw_context_t ctx) = 0;
virtual void flip(draw_context_t ctx, bool skip_frame = false) = 0;
virtual int client_width() = 0;
virtual int client_height() = 0;
virtual double client_device_pixel_ratio() const = 0;
virtual display_handle_t handle() const = 0;
virtual bool can_consume_frame() const = 0;
virtual void present_frame(std::vector<u8>& data, const u32 width, const u32 height, bool is_bgra) const = 0;
virtual void take_screenshot(const std::vector<u8> sshot_data, const u32 sshot_width, const u32 sshot_height, bool is_bgra) = 0;
};