rpcsx/rpcs3/Emu/RSX/Capture/rsx_replay.h
2022-10-04 14:14:38 +03:00

160 lines
3.5 KiB
C++

#pragma once
#include "Emu/CPU/CPUThread.h"
#include "Emu/RSX/rsx_methods.h"
#include <unordered_map>
#include <unordered_set>
namespace rsx
{
enum : u32
{
c_fc_magic = "RRC"_u32,
c_fc_version = 0x5,
};
struct frame_capture_data
{
struct memory_block_data
{
std::vector<u8> data{};
};
// simple block to hold ps3 address and data
struct memory_block
{
ENABLE_BITWISE_SERIALIZATION;
u32 offset; // Offset in rsx address space
u32 location; // rsx memory location of the block
u64 data_state;
};
struct replay_command
{
std::pair<u32, u32> rsx_command{}; // fifo command
std::unordered_set<u64> memory_state{}; // index into memory_map for the various memory blocks that need applying before this command can run
u64 tile_state{0}; // tile state for this command
u64 display_buffer_state{0};
};
struct tile_info
{
ENABLE_BITWISE_SERIALIZATION;
u32 tile;
u32 limit;
u32 pitch;
u32 format;
};
struct zcull_info
{
ENABLE_BITWISE_SERIALIZATION;
u32 region;
u32 size;
u32 start;
u32 offset;
u32 status0;
u32 status1;
};
// bleh, may need to break these out, might be unnecessary to do both always
struct tile_state
{
ENABLE_BITWISE_SERIALIZATION;
tile_info tiles[15]{};
zcull_info zculls[8]{};
};
struct buffer_state
{
ENABLE_BITWISE_SERIALIZATION;
u32 width{0};
u32 height{0};
u32 pitch{0};
u32 offset{0};
};
struct display_buffers_state
{
ENABLE_BITWISE_SERIALIZATION;
std::array<buffer_state, 8> buffers{};
u32 count{0};
};
u32 magic = c_fc_magic;
u32 version = c_fc_version;
u32 LE_format = std::endian::little == std::endian::native;
// hashmap of holding various states for tile
std::unordered_map<u64, tile_state> tile_map;
// hashmap of various memory 'changes' that can be applied to ps3 memory
std::unordered_map<u64, memory_block> memory_map;
// hashmap of memory blocks that can be applied, this is split from above for size decrease
std::unordered_map<u64, memory_block_data> memory_data_map;
// display buffer state map
std::unordered_map<u64, display_buffers_state> display_buffers_map;
// actual command queue to hold everything above
std::vector<replay_command> replay_commands;
// Initial registers state at the beginning of the capture
rsx::rsx_state reg_state;
void reset()
{
magic = c_fc_magic;
version = c_fc_version;
tile_map.clear();
memory_map.clear();
replay_commands.clear();
reg_state = method_registers;
}
};
class rsx_replay_thread : public cpu_thread
{
struct rsx_context
{
be_t<u32> user_addr;
be_t<u64> dev_addr;
be_t<u32> mem_handle;
be_t<u32> context_id;
be_t<u64> mem_addr;
be_t<u64> dma_addr;
be_t<u64> reports_addr;
be_t<u64> driver_info;
};
struct current_state
{
u64 tile_hash{0};
u64 display_buffer_hash{0};
frame_capture_data::display_buffers_state buffer_state{};
frame_capture_data::tile_state tile_state{};
};
u32 user_mem_addr{};
current_state cs{};
std::unique_ptr<frame_capture_data> frame;
public:
rsx_replay_thread(std::unique_ptr<frame_capture_data>&& frame_data)
: cpu_thread(0)
, frame(std::move(frame_data))
{
}
using cpu_thread::operator=;
void cpu_task() override;
private:
be_t<u32> allocate_context();
std::vector<u32> alloc_write_fifo(be_t<u32> context_id) const;
void apply_frame_state(be_t<u32> context_id, const frame_capture_data::replay_command& replay_cmd);
};
}