rpcsx/rpcs3/Emu/Io/RB3MidiKeyboard.cpp
Dark 24dde5d42b Implement support for emulating Rock Band 3's MIDI Pro Adapter
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2023-05-17 22:59:44 +02:00

334 lines
9.2 KiB
C++

// Rock Band 3 MIDI Pro Adapter Emulator (Keyboard Mode)
#include "stdafx.h"
#include "RB3MidiKeyboard.h"
#include "Emu/Cell/lv2/sys_usbd.h"
LOG_CHANNEL(rb3_midi_keyboard_log);
usb_device_rb3_midi_keyboard::usb_device_rb3_midi_keyboard(const std::array<u8, 7>& location, const std::string& device_name)
: usb_device_emulated(location)
{
device = UsbDescriptorNode(USB_DESCRIPTOR_DEVICE, UsbDeviceDescriptor{0x0200, 0x00, 0x00, 0x00, 64, 0x12ba, 0x2338, 0x01, 0x01, 0x02, 0x00, 0x01});
auto& config0 = device.add_node(UsbDescriptorNode(USB_DESCRIPTOR_CONFIG, UsbDeviceConfiguration{41, 1, 1, 0, 0x80, 32}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_INTERFACE, UsbDeviceInterface{0, 0, 2, 3, 0, 0, 0}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_HID, UsbDeviceHID{0x0111, 0x00, 0x01, 0x22, 137}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x81, 0x03, 0x0040, 10}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x02, 0x03, 0x0040, 10}));
usb_device_emulated::add_string("Licensed by Sony Computer Entertainment America");
usb_device_emulated::add_string("Harmonix RB3 MIDI Keyboard Interface for PlayStation®3");
// connect to midi device
midi_in = rtmidi_in_create_default();
ensure(midi_in);
rb3_midi_keyboard_log.notice("Using %s API", rtmidi_api_name(rtmidi_in_get_current_api(midi_in)));
if (!midi_in->ok)
{
rb3_midi_keyboard_log.error("Could not get MIDI in ptr: %s", midi_in->msg);
return;
}
const s32 port_count = rtmidi_get_port_count(midi_in);
if (port_count == -1)
{
rb3_midi_keyboard_log.error("Could not get MIDI port count: %s", midi_in->msg);
return;
}
for (s32 port_number = 0; port_number < port_count; port_number++)
{
char buf[128]{};
s32 size = sizeof(buf);
if (rtmidi_get_port_name(midi_in, port_number, buf, &size) == -1)
{
rb3_midi_keyboard_log.error("Error getting port name for port %d: %s", port_number, midi_in->msg);
return;
}
rb3_midi_keyboard_log.notice("Found device with name: %s", buf);
if (device_name == buf)
{
rtmidi_open_port(midi_in, port_number, "RPCS3 MIDI Keyboard Input");
rb3_midi_keyboard_log.success("Connected to device: %s", device_name);
return;
}
}
rb3_midi_keyboard_log.error("Could not find device with name: %s", device_name);
}
usb_device_rb3_midi_keyboard::~usb_device_rb3_midi_keyboard()
{
rtmidi_in_free(midi_in);
}
static const std::array<u8, 40> disabled_response = {
0xe9, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0d, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x82,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x21, 0x26, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00};
static const std::array<u8, 40> enabled_response = {
0xe9, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x8a,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x21, 0x26, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00};
void usb_device_rb3_midi_keyboard::control_transfer(u8 bmRequestType, u8 bRequest, u16 wValue, u16 wIndex, u16 wLength, u32 buf_size, u8* buf, UsbTransfer* transfer)
{
transfer->fake = true;
// configuration packets sent by rock band 3
// we only really need to check 1 byte here to figure out if the game
// wants to enable midi data or disable it
if (bmRequestType == 0x21 && bRequest == 0x9 && wLength == 40)
{
if (buf_size < 3)
{
rb3_midi_keyboard_log.warning("buffer size < 3, bailing out early (buf_size=0x%x)", buf_size);
return;
}
switch (buf[2])
{
case 0x89:
rb3_midi_keyboard_log.notice("MIDI data enabled.");
buttons_enabled = true;
response_pos = 0;
break;
case 0x81:
rb3_midi_keyboard_log.notice("MIDI data disabled.");
buttons_enabled = false;
response_pos = 0;
break;
default:
rb3_midi_keyboard_log.warning("Unhandled SET_REPORT request: 0x%02X");
break;
}
}
// the game expects some sort of response to the configuration packet
else if (bmRequestType == 0xa1 && bRequest == 0x1)
{
transfer->expected_count = buf_size;
if (buttons_enabled)
{
const usz remaining_bytes = enabled_response.size() - response_pos;
const usz copied_bytes = std::min<usz>(remaining_bytes, buf_size);
memcpy(buf, &enabled_response[response_pos], copied_bytes);
response_pos += copied_bytes;
}
else
{
const usz remaining_bytes = disabled_response.size() - response_pos;
const usz copied_bytes = std::min<usz>(remaining_bytes, buf_size);
memcpy(buf, &disabled_response[response_pos], copied_bytes);
response_pos += copied_bytes;
}
}
else if (bmRequestType == 0x21 && bRequest == 0x9 && wLength == 8)
{
// the game uses this request to do things like set the LEDs
// we don't have any LEDs, so do nothing
}
else
{
usb_device_emulated::control_transfer(bmRequestType, bRequest, wValue, wIndex, wLength, buf_size, buf, transfer);
}
}
void usb_device_rb3_midi_keyboard::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer)
{
transfer->fake = true;
transfer->expected_count = buf_size;
transfer->expected_result = HC_CC_NOERR;
// the real device takes 8ms to send a response, but there is
// no reason we can't make it faster
transfer->expected_time = get_timestamp() + 1'000;
// default input state
static const std::array<u8, 27> bytes = {
0x00, 0x00, 0x08, 0x80, 0x80, 0x80, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00,
0x02, 0x00, 0x02};
if (buf_size < bytes.size())
{
rb3_midi_keyboard_log.warning("buffer size < %x, bailing out early (buf_size=0x%x)", bytes.size(), buf_size);
return;
}
memcpy(buf, bytes.data(), bytes.size());
while (true)
{
u8 midi_msg[32];
usz size = sizeof(midi_msg);
// this returns a double as some sort of delta time, with -1.0
// being used to signal an error
if (rtmidi_in_get_message(midi_in, midi_msg, &size) == -1.0)
{
rb3_midi_keyboard_log.error("Error getting MIDI message: %s", midi_in->msg);
return;
}
if (size == 0)
{
break;
}
parse_midi_message(midi_msg, size);
}
write_state(buf);
}
void usb_device_rb3_midi_keyboard::parse_midi_message(u8* msg, usz size)
{
// this is not emulated correctly but the game doesn't seem to care
button_state.count++;
// handle note on/off messages
if (size == 3 && (msg[0] == 0x80 || msg[0] == 0x90))
{
// handle navigation buttons
switch (msg[1])
{
case 44: // G#2
button_state.cross = ((0x10 & msg[0]) == 0x10);
break;
case 42: // F#2
button_state.circle = ((0x10 & msg[0]) == 0x10);
break;
case 39: // D#2
button_state.square = ((0x10 & msg[0]) == 0x10);
break;
case 37: // C#2
button_state.triangle = ((0x10 & msg[0]) == 0x10);
break;
case 46: // A#2
button_state.start = ((0x10 & msg[0]) == 0x10);
break;
case 36: // C2
button_state.select = ((0x10 & msg[0]) == 0x10);
break;
case 45: // A2
button_state.overdrive = ((0x10 & msg[0]) == 0x10);
break;
case 41: // F2
button_state.dpad_up = ((0x10 & msg[0]) == 0x10);
break;
case 43: // G2
button_state.dpad_down = ((0x10 & msg[0]) == 0x10);
break;
case 38: // D2
button_state.dpad_left = ((0x10 & msg[0]) == 0x10);
break;
case 40: // E2
button_state.dpad_right = ((0x10 & msg[0]) == 0x10);
break;
default:
break;
}
// handle keyboard keys
if (msg[1] >= 48 && msg[1] <= (48 + button_state.keys.size()))
{
const u32 key = msg[1] - 48;
button_state.keys[key] = ((0x10 & msg[0]) == 0x10);
button_state.velocities[key] = msg[2];
}
}
// control channel for overdrive
else if (size == 3 && msg[0] == 0xB0)
{
switch (msg[1])
{
case 0x1:
case 0x40:
button_state.overdrive = msg[2] > 40;
break;
default:
break;
}
}
// pitch wheel
else if (size == 3 && msg[0] == 0xE0)
{
const u16 msb = msg[2];
const u16 lsb = msg[1];
button_state.pitch_wheel = (msb << 7) | lsb;
}
}
void usb_device_rb3_midi_keyboard::write_state(u8* buf)
{
// buttons
buf[0] |= 0b0000'0010 * button_state.cross;
buf[0] |= 0b0000'0100 * button_state.circle;
buf[0] |= 0b0000'0001 * button_state.square;
buf[0] |= 0b0000'1000 * button_state.triangle;
buf[1] |= 0b0000'0010 * button_state.start;
buf[1] |= 0b0000'0001 * button_state.select;
// dpad
if (button_state.dpad_up)
{
buf[2] = 0;
}
else if (button_state.dpad_down)
{
buf[2] = 4;
}
else if (button_state.dpad_left)
{
buf[2] = 6;
}
else if (button_state.dpad_right)
{
buf[2] = 2;
}
// build key bitfield and write velocities
u32 key_mask = 0;
u8 vel_idx = 0;
for (usz i = 0; i < button_state.keys.size(); i++)
{
key_mask <<= 1;
key_mask |= 0x1 * button_state.keys[i];
// the keyboard can only report 5 velocities from left to right
if (button_state.keys[i] && vel_idx < 5)
{
buf[8 + vel_idx++] = button_state.velocities[i];
}
}
// write keys
buf[5] = (key_mask >> 17) & 0xff;
buf[6] = (key_mask >> 9) & 0xff;
buf[7] = (key_mask >> 1) & 0xff;
buf[8] |= 0b1000'0000 * (key_mask & 0x1);
// overdrive
buf[13] |= 0b1000'0000 * button_state.overdrive;
// pitch wheel
const u8 wheel_pos = std::abs((button_state.pitch_wheel >> 6) - 0x80);
if (wheel_pos >= 5)
{
buf[15] = std::min<u8>(std::max<u8>(0x5, wheel_pos), 0x75);
}
}