rpcsx/rpcs3/Emu/RSX/GSRender.cpp
Alexandro Sánchez Bach f07c35d9ae Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00

11 lines
223 B
C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GSRender.h"
GSLockCurrent::GSLockCurrent(GSLockType type) : GSLock(Emu.GetGSManager().GetRender(), type)
{
}