rpcsx/rpcs3/Gui/MainFrame.h

39 lines
981 B
C++

#pragma once
#include "GameViewer.h"
#include "wx/aui/aui.h"
class MainFrame : public FrameBase
{
GameViewer* m_game_viewer;
wxAuiManager m_aui_mgr;
AppConnector m_app_connector;
bool m_sys_menu_opened;
public:
MainFrame();
~MainFrame();
void AddPane(wxWindow* wind, const wxString& caption, int flags);
void DoSettings(bool load);
private:
void OnQuit(wxCloseEvent& event);
void BootGame(wxCommandEvent& event);
void BootPkg(wxCommandEvent& event);
void BootElf(wxCommandEvent& event);
void BootSelf(wxCommandEvent& event);
void Pause(wxCommandEvent& event);
void Stop(wxCommandEvent& event);
void SendExit(wxCommandEvent& event);
void SendOpenCloseSysMenu(wxCommandEvent& event);
void Config(wxCommandEvent& event);
void ConfigVFS(wxCommandEvent& event);
void ConfigVHDD(wxCommandEvent& event);
void AboutDialogHandler(wxCommandEvent& event);
void UpdateUI(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
private:
DECLARE_EVENT_TABLE()
};