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* Added checkbox in the Settings dialog for logging/editing shader programs. * Added "Programs" tab to the RSX Debugger. Double-click on the entries to view/edit the shaders. Click on "Yes" after closing the editor will recompile your program even if no changes were done. * Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to avoid accidentally unpausing the emulator when copying text. * Added glDetachShader to GLProcTable.tbl NOTE: There is a known bug: For some reason, certain shaders refuse to compile again, even if you save the original shader as the "new" one. |
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| .. | ||
| Emu | ||
| Gui | ||
| Loader | ||
| rpcs3qt | ||
| AppConnector.cpp | ||
| AppConnector.h | ||
| CMakeLists.txt | ||
| git-version.h | ||
| Ini.cpp | ||
| Ini.h | ||
| rpcs3.cpp | ||
| rpcs3.h | ||
| rpcs3.rc | ||
| rpcs3.vcxproj | ||
| rpcs3.vcxproj.filters | ||
| rpcs3.vcxproj.user | ||
| stdafx.cpp | ||
| stdafx.h | ||