rpcsx/rpcs3/Emu/SysCalls/Modules/sceNpTus.h
Raul Tambre d36580f1dc Huge SceNp header additions and splitting
TUS, SNS, Commerce and Clans modules are now in seperate files.
Added a lot of headers and structures.
2014-08-15 17:57:55 +03:00

46 lines
No EOL
945 B
C

#pragma once
// Constants for TUS functions and structures
enum
{
SCE_NP_TUS_DATA_INFO_MAX_SIZE = 384,
SCE_NP_TUS_MAX_CTX_NUM = 32,
SCE_NP_TUS_MAX_SLOT_NUM_PER_TRANS = 64,
SCE_NP_TUS_MAX_USER_NUM_PER_TRANS = 101,
};
SceNpOnlineId SceNpTusVirtualUserId;
// Structure for representing a TUS variable
struct SceNpTusVariable
{
SceNpId ownerId;
be_t<s32> hasData;
//u8 pad[4];
CellRtcTick lastChangedDate;
SceNpId lastChangedAuthorId;
be_t<s64> variable;
be_t<s64> oldVariable;
//u8 reserved[16];
};
// Structure for representing the accessory information of a TUS data
struct SceNpTusDataInfo
{
be_t<u32> infoSize;
//u8 pad[4];
u8 data[SCE_NP_TUS_DATA_INFO_MAX_SIZE];
};
// Structure for respreseting the status of TUS data
struct SceNpTusDataStatus
{
SceNpId ownerId;
be_t<s32> hasData;
CellRtcTick lastChangedDate;
SceNpId lastChangedAuthorId;
be_t<u32> data;
be_t<u32> dataSize;
//u8 pad[4];
SceNpTusDataInfo info;
};