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36 lines
783 B
C++
36 lines
783 B
C++
#pragma once
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#if defined(DX12_SUPPORT)
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#include "Emu/RSX/D3D12/D3D12GSRender.h"
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#include "Gui/GSFrame.h"
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#include "wx/window.h"
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struct D3DGSFrame : public GSFrame, public GSFrameBase2
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{
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wxWindow* canvas;
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u32 m_frames;
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D3DGSFrame();
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~D3DGSFrame();
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virtual void Close() override;
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virtual bool IsShown() override;
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virtual void Hide() override;
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virtual void Show() override;
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virtual void* GetNewContext() override;
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virtual void SetCurrent(void* ctx) override;
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virtual void DeleteContext(void* ctx) override;
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virtual void Flip(void* context) override;
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wxWindow* GetCanvas() const { return canvas; }
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virtual void SetViewport(int x, int y, u32 w, u32 h) override;
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virtual HWND getHandle() const override;
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private:
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virtual void OnSize(wxSizeEvent& event);
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};
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#endif |