rpcsx/rpcs3/Gui/D3DGSFrame.h
2015-08-12 00:23:08 +02:00

36 lines
783 B
C++

#pragma once
#if defined(DX12_SUPPORT)
#include "Emu/RSX/D3D12/D3D12GSRender.h"
#include "Gui/GSFrame.h"
#include "wx/window.h"
struct D3DGSFrame : public GSFrame, public GSFrameBase2
{
wxWindow* canvas;
u32 m_frames;
D3DGSFrame();
~D3DGSFrame();
virtual void Close() override;
virtual bool IsShown() override;
virtual void Hide() override;
virtual void Show() override;
virtual void* GetNewContext() override;
virtual void SetCurrent(void* ctx) override;
virtual void DeleteContext(void* ctx) override;
virtual void Flip(void* context) override;
wxWindow* GetCanvas() const { return canvas; }
virtual void SetViewport(int x, int y, u32 w, u32 h) override;
virtual HWND getHandle() const override;
private:
virtual void OnSize(wxSizeEvent& event);
};
#endif