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51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#pragma once
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#include "Utilities/Thread.h"
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namespace vm { using namespace ps3; }
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// Timer State
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enum : u32
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{
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SYS_TIMER_STATE_STOP = 0,
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SYS_TIMER_STATE_RUN = 1,
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};
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struct sys_timer_information_t
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{
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be_t<s64> next_expiration_time;
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be_t<u64> period;
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be_t<u32> timer_state;
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be_t<u32> pad;
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};
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struct lv2_timer_t final
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{
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std::weak_ptr<lv2_event_queue_t> port; // event queue
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u64 source; // event source
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u64 data1; // event arg 1
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u64 data2; // event arg 2
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u64 start; // next expiration time
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u64 period; // period (oneshot if 0)
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std::atomic<u32> state; // timer state
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thread_t thread; // timer thread
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lv2_timer_t();
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~lv2_timer_t();
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};
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REG_ID_TYPE(lv2_timer_t, 0x11); // SYS_TIMER_OBJECT
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s32 sys_timer_create(vm::ptr<u32> timer_id);
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s32 sys_timer_destroy(u32 timer_id);
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s32 sys_timer_get_information(u32 timer_id, vm::ptr<sys_timer_information_t> info);
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s32 _sys_timer_start(u32 timer_id, u64 basetime, u64 period); // basetime type changed from s64
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s32 sys_timer_stop(u32 timer_id);
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s32 sys_timer_connect_event_queue(u32 timer_id, u32 queue_id, u64 name, u64 data1, u64 data2);
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s32 sys_timer_disconnect_event_queue(u32 timer_id);
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s32 sys_timer_sleep(u32 sleep_time);
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s32 sys_timer_usleep(u64 sleep_time);
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