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GLCommonDecompiler.cpp
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLCommonDecompiler.h
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rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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2017-11-08 13:15:34 +03:00 |
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GLFragmentProgram.cpp
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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GLFragmentProgram.h
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rsx/fp: Explicitly insert global functions.
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2017-12-04 18:22:18 +03:00 |
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GLGSRender.cpp
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rsx: fbo fixes 2.5
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2018-02-16 16:14:54 +03:00 |
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GLGSRender.h
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gl: Cleanup some more things
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2018-02-16 16:14:54 +03:00 |
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GLHelpers.cpp
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rsx: fbo fixes 2.5
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2018-02-16 16:14:54 +03:00 |
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GLHelpers.h
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rsx: fbo fixes 2.5
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2018-02-16 16:14:54 +03:00 |
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GLOverlays.h
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rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
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2018-01-17 19:14:00 +03:00 |
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GLProcTable.h
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gl: Cleanup some more things
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2018-02-16 16:14:54 +03:00 |
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GLProgramBuffer.h
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rsx: Program cache fixes
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2017-12-04 18:22:18 +03:00 |
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GLRenderTargets.cpp
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rsx: fbo fixes 2.5
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2018-02-16 16:14:54 +03:00 |
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GLRenderTargets.h
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gl: Reuse framebuffer textures whenever possible
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2018-02-16 16:14:54 +03:00 |
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GLTextOut.h
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rsx: Code cleanup. Fixes several dozen warnings
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2017-06-22 23:36:15 +03:00 |
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GLTexture.cpp
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gl: API compliance fixes
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2018-02-02 10:07:55 +03:00 |
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GLTexture.h
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gl: API compliance fixes
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2018-02-02 10:07:55 +03:00 |
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GLTextureCache.h
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rsx/texture_cache: Do not access non-existent components
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2018-02-16 16:14:54 +03:00 |
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GLVertexBuffers.cpp
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rsx/gl/vk: Fixes and optimizations
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2018-01-22 11:43:35 +03:00 |
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GLVertexProgram.cpp
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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GLVertexProgram.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |
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OpenGL.cpp
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gl: Implement swap control on linux
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2018-01-30 21:16:43 +03:00 |
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OpenGL.h
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gl: Implement swap control on linux
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2018-01-30 21:16:43 +03:00 |