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- Implement flush-always behaviour to partially fix readback from a currently bound fbo - Without this, only the first read is correct, as more draws are added the results become 'wrong' - Fixes WCB and cpublit behviour - Synchronize blit_dst surfaces to avoid data loss when gpu texture scaling is used - Its still faster in such cases to disable gpu texture scaling but some types cannot be disabled without force cpu blit (e.g framebuffer transfers) - Memory management tuning - rsx: on-demand texture cache rescanning for unprotected sections - rsx: Only framebuffer resources are upscaled - Do not resize regular blit engine resources - Lazy initialize readback buffer when using opengl -- These measures should help minimize vram usage |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| TextGlyphs.h | ||
| texture_cache.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||