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D3D12Buffer.cpp
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Code review (#3114)
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2017-08-01 20:22:33 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx: Code cleanup. Fixes several dozen warnings
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2017-06-22 23:36:15 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Code cleanup. Fixes several dozen warnings
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2017-06-22 23:36:15 +03:00 |
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D3D12Formats.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Formats.h
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gl/vk/dx12: Fix texture scaling on unnormalized rtt access
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2017-02-11 15:45:59 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
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2017-06-29 13:13:19 +03:00 |
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D3D12FragmentProgramDecompiler.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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D3D12GSRender.cpp
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rsx/gcm: Implement rsx dma. Refactor gcm/rsx to not be as codependent
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2017-08-02 01:33:12 +03:00 |
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D3D12GSRender.h
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rsx: Throw if user attempts to use Vulkan/DX12 without driver support
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2017-04-11 13:19:31 +03:00 |
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D3D12MemoryHelpers.cpp
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Use utils::memory_protect
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2017-03-13 13:16:22 +03:00 |
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D3D12MemoryHelpers.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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vk/rsx: Bug fixes and improvements
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2017-07-19 23:28:33 +03:00 |
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D3D12PipelineState.h
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Fix 0 sized framebuffer crashes
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2017-08-02 01:33:12 +03:00 |
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D3D12RenderTargetSets.h
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rsx: Surface cache bug fixes
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2017-07-19 23:28:33 +03:00 |
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D3D12Texture.cpp
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DX12: fix DRGB8 texture format (#2480)
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2017-03-07 19:34:09 +08:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |