rpcsx/rpcs3/Emu/RSX
2025-02-02 12:08:05 +03:00
..
Capture rsx: Initialize some uninitialized members 2024-05-18 16:16:08 +02:00
Common vk: Use common pipeline layout in interpreter 2025-01-19 19:31:59 +03:00
Core rsx: Fix dynamic constants patching when draw call is skipped 2025-01-15 11:27:04 +03:00
GL rsx: Fix graphics corruption when switching between shader interpreter and recompiler at runtime 2025-02-02 12:08:05 +03:00
Host rsx: Improve performance even more when async MM is active 2024-12-16 19:00:08 +03:00
Null Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
NV47 rsx: Properly track changes in instancing state 2024-12-29 20:53:05 +03:00
Overlays cellGem: ignore missing pad handler 2025-01-22 02:18:07 +01:00
Program rsx: Fix texcoord transformation bug caused by incorrect BFE usage 2025-01-19 19:31:59 +03:00
VK rsx: Fix graphics corruption when switching between shader interpreter and recompiler at runtime 2025-02-02 12:08:05 +03:00
color_utils.h rsx: Verify that channel remap is initialized before applying swizzles 2024-10-03 15:02:09 +03:00
display.h Qt6 port 2023-07-31 20:03:24 +03:00
GCM.h fix some warnings 2023-12-30 19:07:35 +01:00
gcm_enums.cpp Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
gcm_enums.h rsx: Add GLSL support for instanced rendering 2024-12-29 20:53:05 +03:00
gcm_printing.cpp Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
gcm_printing.h Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
GSFrameBase.h RSX/Qt: Reuse gs_frame if possible 2025-01-06 15:49:09 +01:00
GSRender.cpp RSX/Qt: Reuse gs_frame if possible 2025-01-06 15:49:09 +01:00
GSRender.h RSX/Qt: Reuse gs_frame if possible 2025-01-06 15:49:09 +01:00
rsx_cache.h rsx: Fix shader cache loading 2025-01-16 02:43:33 +03:00
rsx_decode.h rsx: Discard color mask writes with reserved bits 2023-08-25 05:41:54 +03:00
rsx_methods.cpp PPU: Fix potential overflow 2024-07-28 12:36:42 +03:00
rsx_methods.h Get reworked RSX to compile 2024-04-13 03:29:57 +03:00
rsx_utils.cpp rsx: Add some sensible fallbacks (#11219) 2021-12-02 16:02:08 +03:00
rsx_utils.h rsx: Use a proper struct to wrap around channel remap operations 2024-10-03 15:02:09 +03:00
rsx_vertex_data.cpp rsx: Properly implement immediate mode rendering 2021-11-15 18:14:15 +03:00
rsx_vertex_data.h rsx: Properly implement immediate mode rendering 2021-11-15 18:14:15 +03:00
RSXDisAsm.cpp rsx: Separate register context from RSX thread 2024-04-13 03:29:57 +03:00
RSXDisAsm.h RSX-Debugger: Implement backwards scrolling 2022-04-15 22:34:51 +03:00
RSXFIFO.cpp Replace rsx::uclock with get_system_time() 2024-10-29 19:26:33 +02:00
RSXFIFO.h rsx/vk: Implement batched transform constant updates 2024-05-12 21:26:25 +03:00
RSXOffload.cpp rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXOffload.h rsx: Fix emu stopping crash when using multi-threaded rsx 2022-07-10 14:19:59 +03:00
RSXTexture.cpp rsx: Implement texture border color decode to remapped rgba 2024-10-03 15:02:09 +03:00
RSXTexture.h vk: Fix border color swizzling behavior 2024-12-21 15:24:15 +03:00
RSXThread.cpp Fix Savestates recent regression 2025-01-28 18:49:19 +02:00
RSXThread.h rsx/shaders: Track active MRT count per shader 2025-01-10 04:34:28 +03:00
RSXZCULL.cpp Replace rsx::uclock with get_system_time() 2024-10-29 19:26:33 +02:00
RSXZCULL.h fix some warnings and typos 2024-04-19 01:29:22 +02:00