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https://github.com/RPCSX/rpcsx.git
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285 lines
12 KiB
C++
285 lines
12 KiB
C++
#include "stdafx_d3d12.h"
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#ifdef _WIN32
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#include "D3D12RenderTargetSets.h"
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#include "Utilities/rPlatform.h" // only for rImage
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#include "Utilities/File.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/state.h"
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#include "Emu/RSX/GSRender.h"
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#include "D3D12.h"
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#include "D3D12GSRender.h"
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#include "D3D12Formats.h"
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void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlist)
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{
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u32 surface_format = rsx::method_registers[NV4097_SET_SURFACE_FORMAT];
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u32 clip_horizontal = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL];
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u32 clip_vertical = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL];
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u32 clip_width = clip_horizontal >> 16;
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u32 clip_height = clip_vertical >> 16;
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u32 clip_x = clip_horizontal;
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u32 clip_y = clip_vertical;
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if (m_surface.format != surface_format)
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{
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m_surface.unpack(surface_format);
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m_surface.width = clip_width;
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m_surface.height = clip_height;
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}
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// Exit early if there is no rtt changes
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if ((m_previous_address_a == rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET]) &&
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(m_previous_address_b == rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET]) &&
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(m_previous_address_c == rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET]) &&
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(m_previous_address_d == rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]) &&
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(m_previous_address_z == rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET]))
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return;
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m_previous_address_a = rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET];
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m_previous_address_b = rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET];
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m_previous_address_c = rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET];
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m_previous_address_d = rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET];
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m_previous_address_z = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
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u32 m_context_dma_color_a = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A];
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u32 m_context_dma_color_b = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B];
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u32 m_context_dma_color_c = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C];
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u32 m_context_dma_color_d = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D];
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u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
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// FBO location has changed, previous data might be copied
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u32 address_a = m_context_dma_color_a ? rsx::get_address(m_previous_address_a, m_context_dma_color_a - 0xfeed0000) : 0;
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u32 address_b = m_context_dma_color_b ? rsx::get_address(m_previous_address_b, m_context_dma_color_b - 0xfeed0000) : 0;
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u32 address_c = m_context_dma_color_c ? rsx::get_address(m_previous_address_c, m_context_dma_color_c - 0xfeed0000) : 0;
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u32 address_d = m_context_dma_color_d ? rsx::get_address(m_previous_address_d, m_context_dma_color_d - 0xfeed0000) : 0;
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u32 address_z = m_context_dma_z ? rsx::get_address(m_previous_address_z, m_context_dma_z - 0xfeed0000) : 0;
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// Make previous RTTs sampleable
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for (unsigned i = 0; i < 4; i++)
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{
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if (m_rtts.m_currentlyBoundRenderTargets[i] == nullptr)
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continue;
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copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundRenderTargets[i], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
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}
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// Same for depth buffer
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if (m_rtts.m_currentlyBoundDepthStencil != nullptr)
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copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
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memset(m_rtts.m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
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memset(m_rtts.m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource *));
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m_rtts.m_currentlyBoundDepthStencil = nullptr;
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m_rtts.m_currentlyBoundDepthStencilAddress = 0;
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D3D12_CPU_DESCRIPTOR_HANDLE Handle = m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
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size_t g_RTTIncrement = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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DXGI_FORMAT dxgiFormat = get_color_surface_format(m_surface.color_format);
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D3D12_RENDER_TARGET_VIEW_DESC rttViewDesc = {};
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rttViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rttViewDesc.Format = dxgiFormat;
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u32 clear_color = rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE];
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u8 clear_a = clear_color >> 24;
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u8 clear_r = clear_color >> 16;
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u8 clear_g = clear_color >> 8;
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u8 clear_b = clear_color;
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std::array<float, 4> clearColor =
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{
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clear_r / 255.0f,
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clear_g / 255.0f,
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clear_b / 255.0f,
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clear_a / 255.0f
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};
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switch (rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])
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{
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case CELL_GCM_SURFACE_TARGET_0:
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{
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ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
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break;
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}
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case CELL_GCM_SURFACE_TARGET_1:
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{
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ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_b, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
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break;
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}
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case CELL_GCM_SURFACE_TARGET_MRT1:
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{
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ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
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}
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break;
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case CELL_GCM_SURFACE_TARGET_MRT2:
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{
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ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
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break;
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}
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case CELL_GCM_SURFACE_TARGET_MRT3:
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{
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ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
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Handle.ptr += g_RTTIncrement;
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ID3D12Resource *rttD = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 3, address_d, clip_width, clip_height, m_surface.color_format,
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clearColor);
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m_device->CreateRenderTargetView(rttD, &rttViewDesc, Handle);
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break;
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}
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}
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ComPtr<ID3D12Resource> oldDS;
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ID3D12Resource *ds = m_rtts.bindAddressAsDepthStencil(m_device.Get(), copycmdlist, address_z, clip_width, clip_height, m_surface.depth_format, 1., 0, oldDS);
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if (oldDS)
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getCurrentResourceStorage().dirty_textures.push_back(oldDS);
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D3D12_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = {};
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depthStencilViewDesc.Format = get_depth_stencil_surface_format(m_surface.depth_format);
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depthStencilViewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
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m_device->CreateDepthStencilView(ds, &depthStencilViewDesc, m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
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}
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ID3D12Resource *RenderTargets::bindAddressAsRenderTargets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, size_t slot, u32 address,
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size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clearColor)
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{
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ID3D12Resource* rtt;
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auto It = m_renderTargets.find(address);
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// TODO: Check if sizes match
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if (It != m_renderTargets.end())
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{
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rtt = It->second;
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cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
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}
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else
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{
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LOG_WARNING(RSX, "Creating RTT");
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DXGI_FORMAT dxgiFormat = get_color_surface_format(surfaceColorFormat);
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D3D12_CLEAR_VALUE clearColorValue = {};
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clearColorValue.Format = dxgiFormat;
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clearColorValue.Color[0] = clearColor[0];
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clearColorValue.Color[1] = clearColor[1];
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clearColorValue.Color[2] = clearColor[2];
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clearColorValue.Color[3] = clearColor[3];
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device->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
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D3D12_HEAP_FLAG_NONE,
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&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET),
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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&clearColorValue,
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IID_PPV_ARGS(&rtt)
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);
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m_renderTargets[address] = rtt;
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}
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m_currentlyBoundRenderTargetsAddress[slot] = address;
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m_currentlyBoundRenderTargets[slot] = rtt;
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return rtt;
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}
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ID3D12Resource * RenderTargets::bindAddressAsDepthStencil(ID3D12Device * device, ID3D12GraphicsCommandList * cmdList, u32 address, size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear, ComPtr<ID3D12Resource> &dirtyDS)
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{
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auto It = m_depthStencil.find(address);
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m_currentlyBoundDepthStencilAddress = address;
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// TODO: Check if surface depth format match
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if (It != m_depthStencil.end())
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{
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ComPtr<ID3D12Resource> ds = It->second;
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if (ds->GetDesc().Width == width && ds->GetDesc().Height == height)
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{
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// set the resource as depth write
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cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(ds.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE));
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m_currentlyBoundDepthStencil = ds.Get();
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return ds.Get();
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}
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// If size doesn't match, remove ds from cache
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m_depthStencil.erase(address);
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dirtyDS = ds;
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}
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D3D12_CLEAR_VALUE clearDepthValue = {};
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clearDepthValue.DepthStencil.Depth = depthClear;
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D3D12_HEAP_PROPERTIES heapProp = {};
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heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
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DXGI_FORMAT dxgiFormat = get_depth_typeless_surface_format(surfaceDepthFormat);
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clearDepthValue.Format = get_depth_stencil_surface_clear_format(surfaceDepthFormat);
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ComPtr<ID3D12Resource> newds;
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device->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
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D3D12_HEAP_FLAG_NONE,
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&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
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D3D12_RESOURCE_STATE_DEPTH_WRITE,
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&clearDepthValue,
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IID_PPV_ARGS(newds.GetAddressOf())
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);
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m_depthStencil[address] = newds;
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m_currentlyBoundDepthStencil = newds.Get();
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return newds.Get();
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}
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void RenderTargets::Init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
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{
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D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
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descriptorHeapDesc.NumDescriptors = 1;
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_depthStencilDescriptorHeap));
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descriptorHeapDesc.NumDescriptors = 4;
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descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_renderTargetsDescriptorsHeap));
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memset(m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
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memset(m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource*));
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m_currentlyBoundDepthStencil = nullptr;
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m_currentlyBoundDepthStencilAddress = 0;
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}
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void RenderTargets::Release()
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{
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for (auto tmp : m_renderTargets)
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tmp.second->Release();
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m_depthStencilDescriptorHeap->Release();
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m_renderTargetsDescriptorsHeap->Release();
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for (auto tmp : m_depthStencil)
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tmp.second->Release();
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}
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#endif
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