rpcsx/rpcs3/rpcs3.h
DH 9d5b13839b - Fixed OpenGL renderer LoadVertexArray & DrawArray.
- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
2013-11-19 23:10:23 +02:00

71 lines
1.5 KiB
C++

#pragma once
#include "Gui/MainFrame.h"
#include "Gui/Debugger.h"
template<typename T> T min(const T a, const T b) { return a < b ? a : b; }
template<typename T> T max(const T a, const T b) { return a > b ? a : b; }
//#define re(val) MemoryBase::Reverse(val)
#define re64(val) MemoryBase::Reverse64(val)
#define re32(val) MemoryBase::Reverse32(val)
#define re16(val) MemoryBase::Reverse16(val)
template<typename T> T re(const T val) { T res; se_t<T>::func(res, val); return res; }
template<typename T1, typename T2> void re(T1& dst, const T2 val) { se_t<T1>::func(dst, val); }
extern const wxEventType wxEVT_DBG_COMMAND;
enum DbgCommand
{
DID_FIRST_COMMAND = 0x500,
DID_START_EMU,
DID_STARTED_EMU,
DID_STOP_EMU,
DID_STOPPED_EMU,
DID_PAUSE_EMU,
DID_PAUSED_EMU,
DID_RESUME_EMU,
DID_RESUMED_EMU,
DID_READY_EMU,
DID_CREATE_THREAD,
DID_CREATED_THREAD,
DID_REMOVE_THREAD,
DID_REMOVED_THREAD,
DID_RENAME_THREAD,
DID_RENAMED_THREAD,
DID_START_THREAD,
DID_STARTED_THREAD,
DID_STOP_THREAD,
DID_STOPED_THREAD,
DID_PAUSE_THREAD,
DID_PAUSED_THREAD,
DID_RESUME_THREAD,
DID_RESUMED_THREAD,
DID_EXEC_THREAD,
DID_REGISTRED_CALLBACK,
DID_UNREGISTRED_CALLBACK,
DID_EXIT_THR_SYSCALL,
DID_LAST_COMMAND,
};
class Rpcs3App : public wxApp
{
public:
MainFrame* m_MainFrame;
DebuggerPanel* m_debugger_frame;
virtual bool OnInit();
virtual void Exit();
void SendDbgCommand(DbgCommand id, CPUThread* thr=nullptr);
};
DECLARE_APP(Rpcs3App)
//extern CPUThread& GetCPU(const u8 core);
extern Rpcs3App* TheApp;
static const u64 PS3_CLK = 3200000000;