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When the trampled range changes, get_intersecting_set restarts the outer loop. However, due to an off-by-one error, it skips the first cache entry when doing so. This can cause a texture not to be correctly unlocked, which could lead to issues or even deadlocks. This commit fixes this off-by-one error. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||