mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-07 01:00:06 +01:00
* Dont bother capturing 'destination' blocks with no data. instead premap all main memory to ensure allocated * Capture zcull and tile state as their compressed gcm forms * Fix index array capturing, ignore empty sets * hle gcm: Fix byteswaping in cellGcmSetZcull |
||
|---|---|---|
| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||