rpcsx/rpcs3/rpcs3qt/game_list_table.h

43 lines
1.1 KiB
C++

#pragma once
#include "game_list.h"
class persistent_settings;
class game_list_frame;
class game_list_table : public game_list
{
Q_OBJECT
public:
game_list_table(game_list_frame* frame, std::shared_ptr<persistent_settings> persistent_settings);
/** Restores the initial layout of the table */
void restore_layout(const QByteArray& state);
/** Resizes the columns to their contents and adds a small spacing */
void resize_columns_to_contents(int spacing = 20);
void adjust_icon_column();
void sort(usz game_count, int sort_column, Qt::SortOrder col_sort_order);
void set_custom_config_icon(const game_info& game);
void populate(
const std::vector<game_info>& game_data,
const std::map<QString, QString>& notes_map,
const std::map<QString, QString>& title_map,
const std::string& selected_item_id,
bool play_hover_movies) override;
void repaint_icons(std::vector<game_info>& game_data, const QColor& icon_color, const QSize& icon_size, qreal device_pixel_ratio) override;
Q_SIGNALS:
void size_on_disk_ready(const game_info& game);
private:
game_list_frame* m_game_list_frame{};
std::shared_ptr<persistent_settings> m_persistent_settings;
};